piatok 20. januára 2023

Languages: Older, dead and now-rare languages and secret languages of human cultures in Aporue

Among the human cultures of my Orbis Furum setting, there are plenty of languages that have died out, become rarer than they had been in the past, or are now only reserved for niche purposes or special purposes (religious languages, languages of learning, etc.).

There are also plenty of unique languages of the beastpeoples that, though mostly intelligible to humans and learnable by humans, are very distinct from any of the human languages. We will cover this in another overview, somewhat later. First, we will focus on the human languages.

 


In this overview, we'll take a closer look at Archontian (Archontic), on Nodaadic, on known unique Smallfolk languages and dialects, and on one particular example of argot and cant from central Aporue.


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1.) "Archontian" / "Archontic" / "Old Imperial"

The lingua franca of the bygone Old Empire of antiquity, popularly also known as "Archontia". Well... As the "medieval" and "post-medieval" scholars of Aporue would put it, in a later descended form of Archontian, the legósa nobrenna. (Remember. No Franks or Frenchmen in this world, just the Nobrenese.)

How did it sound ? I like to think of it as a mix of Latin and elements of other Romance languages (that developed under the influence of Latin) with many elements of Greek, and to a lesser extent, other languages as well. For real world comparisons, these other loanword-and-concepts-contributing languages would be the equivalent of various languages around the Mediterranean Sea during Classical Antiquity, e.g. native languages of North Africa, languages of the Levant, languages of Asia Minor, etc.



Examples of Archontian expressions

These are largelly similar in Ancient Archontian and its later descendants, Churchly Archontian and Scholarly Archontian.


Eag súmai isót forgora. - I am at the market. [1]
Dío súmai magana. - God is great.
Ypirsérvi Díola - Servant of God
Perogreskynus - Pilgrim (when capitalized, refers to the Pilgrim as the mysterious physical incarnation of the Creator/Maker)
sángtos anthopulus - saint people, a longer-winded way to say "saints"

Well-established Archontian terms for major religious branches that group together certain types of churches are Olankalian [2] and Alithidromic [3]. These would be the equivalents of the Catholic and Orthodox churches of the real world.

I have joked about this before, but you can imagine Archontian as a bit like that vaguely Latin-sounding gobbledygook heard in the fictional lyrics of the songs by the French band ERA. Exhibit A, Exhibit B (+ estimated translation). :-)) Just imagine more of a Greek-sounding influence in the words, and some elements of other languages from around the Meditteranean Sea, and you'll have somewhat of an idea. ;-)


Archontic, the alphabetical writing script of Archontian

Ancient Archontian ("Old Imperial") was written in the Archontic script, which has continued to slightly evolve in the many centuries since the Old Empire's demise. The Archontic script I have focused on and depicted here earlier is largelly consistent with the standards used in the "present day" of the setting. Whereas the language can be referred to interchangeably as Archontian and Archontic, the writing script and alphabet are always referred to only as Archontic.


Notes
[1] isót - vaguely Greek-sounding (sto), with some Latin-esque/Romance-esque elements... and maybe also a nod at AH.com jargon ? ;-)
[2] Olankalian - the term is loosely derived from real world Greek óla-ankaliázei, i.e. "all-embracing"
[3] Alithidromic - the term is loosely derived from real world Greek, alithís, i.e. "truthful", and drómos, i.e. "road", "way"


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2.) Nodaadic

The original language of the Irim people, also known as the Nodaadim. The Irim people who still inhabit the traditional homelands of the Irim and western Aiza continue to use its dialects as an everyday mother tongue. However, the Irim diaspora in Aporue (and often elsewhere as well) have largelly retained it only as a religious language, used in their religious services and in their religious schools.

Both religious and secular scholars of the Irim also use it, to varying degrees, as a language of learning and even scientific scholarship, while others prefer to use the more modern forms of Archontian, especially Scholarly Archontian (this is because Churchly Archontian is seen as overly tied to the non-Irim faiths, and thus unsuitable for actual Irim religious scholarship, or at least most of it).

Most of the Irim in Aporue (including the Irim community in Melza) speak newer tongues that had emerged on the continent as a result of hybridizing vocabulary and grammar of colloquial Nodaadic with the various languages and dialects of local people. These newly-formed languages, many of them already centuries old by this point, have by and large become the new everyday languages and new mother tongues of most Irim / Nodaadim citizens.

Despite Archontic originating from different but related languages of a very different language family than Nodaadic, "Old Imperial" had incorporated words and terminology from languages of many surrounding language families, including terms, expression and concepts from Nodaadic and its linguistic relatives. This is particularly notable in the case of Churchly Archontian, which has borrowed (and often phonetically modified) a fair few terms from Nodaadic, especially religious and philosophical terms that were not present in Ancient Archontian or had no good equivalent in Ancient Archontian.


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3. ) Aporuean smallfolk languages and dialects

An interesting factor in the origins, history and surviving forms of languages unique to the Smallfolk (Rarachs and Permons) is that they might have actually begun as something of an intentionally artificial language, created by their earliest speakers as something of a secret language. The reasons behind this might have been efforts by members of either the Rarach or Permon smallfolk to escape the closer scrutiny of more prejudiced or outright hostile Bigfolk humans.

This hypothetical factor has never been resolves to early linguists' satisfaction, and those Rarachs and Permons who still speak their unique languages at least in private have been unwilling to provide more deeper insights into the history, nature and purpose of the smallfolk languages. Many who subscribe to the "artificial secret language" hypothesis often dovetail with the proponents of the "supernatural evolution" (or "magical evolution") hypotheses that claim neither the smallfolk nor the beastpeoples have existed since time immemorial, but might have been a result of the infamous (yet still poorly understood) magical experimentations conducted in the Old Empire. Though linguists have been able to identify what seem like loanwords into the smallfolk languages, from the ancient forms of bigfolk languages from eastern Aiza and ancient Aporue, there is inconclusive evidence on whether the smallfolk languages were newly-created secret languages, with some terms from established human languages reinserted back as loanwords, or whether the smallfolk languages were originally derived directly from bigfolk languages, and intentionally modified by their speakers to become more unique-sounding and secretive languages that weren't easy to decipher by community outsiders.


Possible family tree of the Aporuean smallfolk languages
Below is a very hypothetical family tree for the known smallfolk languages (and their dialects) that occur on the continent of Aporue.


Aporuean (Bigfolk) languages ? / eastern Aizan languages ? / a priori languages ?
* Common smallfolk (Rarach) language subfamily
** Proto-Rarach
*** Ancient Rarach ?
*** Middle Rarach ?
**** Modern Rarach (developed from particular varieties of Middle Rarach)
***** Contemporary dialect variations of Rarach: Western Aporuean Rarach, Southwest Aporuean Rarach, Central Aporuean Rarach, Eastern Aporuean Rarach, Southern Aporuean Rarach
* Montane smallfolk (Permon) language subfamily
** Proto-Permonic
*** Old Permonic / Ancient Permonic ?
**** Middle Permonic ?
***** Contemporary dialect variations of Permonic: Western Aporuean Permonic, Southwest Aporuean Permonic, Northern Aporuean and Hrímlandic Permonic, Central Aporuean Permonic, Southern and Southeast Aporuean Permonic

Aporuean smallfolk names
Some personal names and family names originate primarily in the unique smallfolk languages, either in the Rarach languages and dialects, or the Permon languages and dialects. Solving the etymology of some names can be rather difficult and sometimes outright impossible, as the Rarach and Permon languages liberally borrowed or reworked loanwords from bigfolk human languages. It's often difficult to say where the influence of one or the other begins and ends.

A textbook example would be the Permon male name Laternin, which features elements that seem to borrow heavily from Archontian, but was considered a uniquely Permon male name for much of its recorded history, ever since its emergence. Eventually, it became one of a number of more uniquely Rarach and Permon names that also found popularity and use among the Bigfolk. In addition to all of the aforementioned factors, this popular loaning into bigfolk human languages has muddled and complicated the research into the history and etymology of smallfolk names.


Examples of Rarach dialect from central Aporue

TBA

Examples of Permonic dialect from central Aporue

Acinmrek ! - pron. u-tsin-mrek - "Well, I never !", "Blast !", "Dammit...", "Oh, bother..."

A very mild slur in Permonic, said as an exclamation of frustration, mild anger or bewilderement.

(Actually, Kremnica backwards. ;-) )



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4.) Argot, cant and other local secret languages

As part of the secret languages that have developed in the history of Aporue, one cannot also exclude the far more niche, but still interesting and significant phenomennon of argot languages or "cant" languages. These are often used by people on the periphery of what's considered "acceptable society", and primarily include the likes of individual criminals or whole criminal groups. As the main point of argot is that few should be able to understand the coded meanings of its vocabulary, the vocabulary of argot or cant is never exactly stable, and always tends to change or reinvent itself after a few years or at most decades, in order to keep fulfilling its role as a secret criminal language. Though mobsters sometimes use argot, its main users are petty thieves and small-time crooks, professional thieves-freelancers, informants for thieves, members of thieving fellowships or thieves' guilds, but also double agents and spies for both thieving organizations and the police, which can complicate matters. Argot and cant are used not only by humans, but also by beastpeoples.

Virtually every city and town that has a substantial grouping of professional thieves, also has its own secret “dialects”, used by said thieves. Argot (or popularly, “cant”) can technically use any existing local dialect or colloquial speech as its basis, but the key to its success lies in its vocabulary. Common words or words that could easily reveal criminal/illegal intent are (usually cleverly) replaced by completely different terms - though ones that have been derived with at least some intuitive, logical, metonymical or just punny connection to the original word/expression.

Naturally, a thieving argot (or any argot) develops over time, having a general tendency to reshape, renew and reinvent itself due to the hazards dogging its users: Once an argotic expression becomes too well known to the commoners who weren't supposed to understand it, old expressions are jettisoned and replaced with new ones. Argots have a very vibrant and dynamic existence when it comes to their vocabulary, to the point that it sometimes borders on the ephemeral.

At this particular point in Aporuean history, Melza has several prevailing argot conventions among professional thieves. There are some relatively universal expressions and idioms in place throughout the whole City, but many guilds and fellowships also develop their own argot, for the sake of greater safety and discretion, and also greater ease of use. The table that follows includes some of the more universal expressions from the Melzan thieving twang.


Examples of Melzan thief argot (cant)


ArgotismsMeaning
burr, gap, boardhouse, dwelling, flat
fiss, bug, cranny, loosafehouse, hideout
bread, piss, pissgrubinn, alehouse, pub
cratch, chute, gullstreet
sore, shineralley, back alley
plate, trayyard, courtyard
skid, slide, sole, slinkto go, to walk (somewhere)
trash, tidy, tuckto fence loot, sell off loot
egg in a basket, eggbasket, toothloot cache
boiled egg, cracked egg, toothachedamaged loot, damaged goods
thistle, nettle, rag, hagdagger or stabbing weapon
strand, lord, lardsword (usually straight)
scythe, shank, shinsabre or curved sword
branch, knot, silkbow (weapon)
snapper, nutmeg, hurdy-gurdycrossbow
skewer, splinter, splintarrow
jolt, peg, pin(crossbow) bolt
finch, inch, palefence, middleman, receiver
tit, sparrow, flysquealer, informant
threepeefrom “purse-and-pocket-pilferer” - pickpocket, cutpurse
dross, floss, tossa thieves' guild boss
baldric, bootally from a guild, usually armed (e.g. Guard, Brigand)
toe, sob, swift, ratcatcher(common) policeman or patrolman of the City Watch
flask, flasker, swiggerguard or watchman of The Watch or the Melzan army
mutt, pot, clankFlying Squad or Unrest Quellers member of The Watch
forage, porridgebeer or other alcohol
cabbage, cabbage soupcoffee or chicory
rot, fester, blightfood or meals




Gestures as a subset of argot, cant and other secret languages

Even with the advance of technology, neither the cultures of Aporue, or any other cultures anywhere in the world for that matter, have invented devices capable of transfering people's voices in an audible fashion. Forget portable radios, even oversized stationary telephones and radios are still being worked on. They remain a pipe dream even for the wealthiest reputable folk, so what's a poor professional thief to do ?

Use simple substitutes that have been around for ages, of course. Visual signals, involving flashing signals with tiny mirrors or polished pieces of metal, can prove practical at greater distances and in certain situations. Sadly, unless the conditions are right, these are generally too risky an option to be used stealthily. Audible signals, often involving the use of birdcalls (or very good natural sounds imitation) are also an option, and somewhat of a stealthier one than visual signals. But only if they are done right. An inappropriate use of sounds can still give one away…

Well, if even these simple substitutes are not all that secure, what to use then ? Perhaps some of the oldest communication in the book, of course: Gestures and facial expressions. Silent, not flashy, cost nothing. And unless you run to a distance where no one can make heads or tails of what you're gesturing, they are a very clear and unambiguous communication method. Well… Unambiguous only as long as people agree upon a secret code to go with each gesture.

Here's an overview of fairly standardised gesture and facial expressions code in thieving underworld of Melza (some of them come in more than one variation):

GestureFaceMeaning
putting a finger to one's lipsN/A"Quietly…"
putting a finger to one's lips, raising a finger priggishlyN/A"As quietly as possible…"
putting a finger to one's lipsslight nod"Right, keep going quietly."
tapping the nose with an index fingerN/A"Don't worry. I know…"
waving closely towards oneself, pointing at one's footfrowning, shaking of head"Slower !" / "Don't rush ahead !"
raising a finger, pointing at the floorfrowning"Caution, a loud floor."
shaking one's foot in place, pointing at the floorgrinning sourly"Caution, a creaky wooden floor."
clenching one's fist horizontally, pointing at the floorfrowning"Caution, a loud stone/cobbled floor."
holding one's hand horizontally, pointing at the floorfrowning"Caution, a loud tiled floor."
nod to an object, “bagging” gestureN/A"Nab that." / "Nick it."
nod to an object, “raking” or “rummaging” gestureN/A"Check it." / "Search it through."
mimicing a spyglass around the eyeN/A"Have a look." / "Look around."
mimicing a spyglass around the eye, pointingN/A"Take a look in that direction."
mimicing a spyglass around the eye, pointing at a doorN/A"Go and have a peek through the keyhole."
palm placed behind ear, pointing at a doorN/A"Eavesdrop behind that door."
“pulling down a door handle” gesture, pointing at a doorN/A"Open that door carefully."
brief swing of clenched fist, pointing at a guardN/A"Knock him out."
brief swing of clenched fist, pointing at a guardclear wink"Knock him out, but make sure it's possible."
wave-like gesture with a hand, optional pointingN/A"Flowing water…" / "River. / Stream."
waving hand as if against smoke, brief “throwing” gestureN/A"Throw a smokebomb."
brief “throwing” gesturefrantic, exaggerated blinking"Throw a flashbomb."
backhanded wipe in front of eyes, brief “throwing” gestureN/A"Throw a flashbomb."
covering mouth with palm, brief “throwing” gestureN/A“Throw a gasbomb.”
quickly flipping wrist upward, brief “throwing” gestureN/A“Throw a grenade.”
waving hand as if against smoke, brief palm downward gestureN/A“Place a smokemine.”
brief palm downward gesturefrantic, exaggerated blinking“Place a flashmine.”
backhanded wipe in front of eyes, brief palm downward gestureN/A“Place a flashmine.”
covering mouth with palm, brief palm downward gestureN/A“Place a gasmine.”
quickly flipping wrist upward, brief palm downward gestureN/A“Place a mine.”
brief palm downward gesture, “turning a dial” gesture [4]N/A"Set the timer on the mine."




Notes
[4] - the amount of time for the timer is indicated by also showing a certain number of fingers. Each finger represents a different shorter Aporuean time unit. One finger usually refers to a thanker, two fingers to a blesser. Holding a finger (or fingers) in a crooked, 90° bent position, means half the amount of that time unit.

(On a sidenote, besides real world sign languages devised for communication between hearing-impaired and fully-hearing people, gesture-based languages used for special purposes have been around for a long time in human history. Some used for military applications, such as this British Special Airborne Service gesture code, some used in law enforcement (police gestures while opening a stealthy police raid), and some even used by various criminals (past and present gestures of thieves, small-time local gangs, etc.).



The thieves' dilemma: To keep silent or not to keep silent ?

So, let's imagine you and maybe one or two of your fellow burglars are already taking part in some heist or proverbial catacomb-crawl. Let's imagine a situation occurs where you can't rely on gestures and facial expressions. You need to get verbal. Is it too risky or not ? Well, that depends. The answer is context-sensitive.

If you feel or think someone (or, heaven forbid, something) could hear you very easily, with your cover getting blown or at least compromised quickly, try to avoid verbal communication. If you feel or think that someone (or something) doesn't have much of a chance to hear you if you speak up in what amounts to careful whispers… then speak up to your companions in said careful whispers. It's all a matter of common sense, knowing your current surroundings and staying vigilant, and being willing to sometimes sacrifice utmost sneakiness for effective communication and leadership.

Obviously, if you start running around and hollering in an already hostile or potentially dangerous environment, expect bad stuff to come your way, sooner or later.


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PRE

Other Thick as Thieves linguistic overviews
- The Archontic alphabet and its history
- Melzan dialect (Melzish) and its relatives
- Beastpeople species languages (Part 1)
- Beastpeople species languages (Part 2)
- Personal names and family names in Aporue






















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