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Six years ago, during the summer of 2017, I developed a fictional writing script for my Orbis Furum fantasy setting, the one I utilise for my Thick as Thieves
RPG. As the setting is historical in tone, I wanted a script that's
fictional and weird by the standards of the real world, but takes
inspiration from real world ancient scripts and feels like it could have
developed in the real world. Simply, the script should reflect the tone
of the setting, and it should have some logic behind it, instead of
trying to be too flashy.
I wanted to develop a Latin script equivalent for Aporue (the Europe
equivalent of the setting). This Latin script equivalent is called Archontic.
As they say in my setting, the Orbis Furum, Archontic is an alphabet
writing script with roots on three continents and in common use on two
continents. The name of the Archontic alphabet and script is based on
"Archontia", the popular colloquial name (but not necessarily accurate
name) commonly used for the Old Empire.
The history of the "Archontic" alphabet and writing script
Like the Latin script of OTL history, the initial roots of what became
Archontic can be traced back to a phonetic alphabet originally created
and used by a Phoenician-like culture. However, unlike in OTL, where our
Latin alphabet developed in antiquity from the Greek alphabet, which had in turn developed from the Phoenician alphabet, I wanted to go a slightly different route.
Right from the start, I felt that making a fictionalised Greek alphabet
equivalent would be boring and unrewarding, so I looked around for other
historical phonetic alphabets from around the Mediterranean, developed
from the Phoenician alphabet by various different cultures.
Two alphabets that caught my interest the most were the old Berber script from antiquity and a slightly later script, Tifinagh,
used by both Berbers and Tuaregs. Modern day countries with Berber
(Imazigh) languages-speaking nationalities also use a modernised and
expanded Tifinagh for public signs, etc., known as the Neo-Tifinagh.
Based on the Tifinagh/Berber inspiration, here's the fictional Archontic
alphabet I came up with, as well as its fictional history within my
setting...
There are technically three developmental variations of Archontic:
a.) Proto-Archontic Scripts - the ancestral scripts for
Archontic. There were originally several phonetic alphabets competing
with each other for dominance in daily use, including in bureaucracy and
commerce. These were reminescent of the various Phoenician-influenced
phonetic alphabets that showed up in our real world's antiquity.
b.) Old Archontic Script / Classic Archontic Script - also called
the Imperial Script back when the Old Empire still existed. During
antiquity, the Old Empire eventually chose one selected phonetic
alphabet, and mixing and matching it with elements from its cousins,
standardised it for the needs of secular administration and later also
churchly administration. As the most powerful imperial family at the
time came from an equivalent of post-Punnic North Africa, and had some
notable fantasy!Berber ancestry, they lobbied for basing the Imperial
Script on the writing they used in their corner of the empire. As a
concession to the other parties, the Imperial Script also implemented
some elements borrowed from related alphabets that were in use around
the empire. This script remained rather unchanged, even many centuries
after the dissolution of the Old Empire (a.k.a. Archontia).
c.) New Archontic Script / Aporuean Archontic - the one I
showcase here. Rooted in a more recent series of development that
occured during Aporue's "medieval" and "early modern" period. The basic
script is actually the same, the changes were mostly down to expanding
its capabilities. With the spread and diversification of Archontic among
many nations of Aporue, Old Archontic underwent several significant
additions in more recent centuries. Motivations for expanding the
existing script were two-fold: practical and stylistic. The practical
considerations included a desire to better reflect the different
phonetics and unique features of different Aporuean languages, with the
addition of diacritic marks seen as one of the key solutions. Needless
to say, these efforts boosted the developing proto-nationalisms of
Aporue, including the growth and development of national literatures and
national translations of sacred texts. The stylistic considerations,
while more secondary, were no less important when it came to Aporuean
cultures expressing themselves as "having moved on from living in the
shade of antiquity's accomplishments". While Old Archontic already had a
variation of the basic script for the needs of hand-writing, the first
major stylistic variant added in more recent times was the so-called
"Lokytian Archontic". It is similar to the real world's Schwabach
blackletter typeface (Schwabacher), from the late-medieval and early
modern period. It's also used in a very similar manner to Schwabacher,
including on printed texts created in printing presses.
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Behind the scenes: Developing the Archontic script
P. Molnár, head of Knight-Errant Studios:
"This section focuses on the development of Archontic as a fully-fledged
fictional writing script. A fictional but fully-functional writing
script based on real world inspirations rooted in the traditional Berber
alphabets of North Africa, themselves inspired and derived from ancient
Phoenician scripts, which also gave rise to the later Greek alphabet,
Latin alphabet, and a number of other alphabets in Europe, Asia, parts
of Africa and elsewhere. I will quote my original notes from back in
2017.
First of all, based on the Tifinagh/Berber inspiration, here's my
original, initial notes on the fictional Archontic alphabet I came up
with.
'Though I tried to make each letter reflect at least some of the features of the alphabets that served as a source of inspiration, this being a fictional alphabet, I also did plenty of things on my own. The way it suited the ideas I was going for.'
Beginnings are hard. Eventually, I found reasonable patterns that served
as a homage to the real world scripts that served as inspiration, but
were clearly a pattern all of their own, for a new, fictional system of
writing. Now, let's continue. Here is the initial "complete" overview
that emerged from the development process:
'There is some basic phonetic logic behind these letters, introduced
already during the Old Archontic standardisation in antiquity. All non-i vocals (a, e, o, u) share an arch-and-a-dot-in-the-middle design to their shape. All i/y vocals and the consonant j share the same basic design for their shape.
All m, n style consonants share shapes. All consonant
counterparts or phonetically related consonants - such as G/K, P/B, F/V,
S/C, T/D, or K-Q, V-W, K-X, etc. - also share some basic patterns for
their overall shape. D, T share some shapes, B, P, R share shapes, F, V,
W share shapes, etc.
Some consonants that were originally phonetically rare in the specific
Proto-Archontic used as the basis for Imperial Archontic, were added as
new letters by simply merging two existing consonant letters together.
The obvious example is the letter c, which was created from a merger of t and s.'
The following final image from my early 2017 notes is a quick example of
two short texts written in the basic form of my fictional script:
'Naturally, the letters and diacritics would be different if I had written it in English. Here are the translations...
'Master' (as I wrote it in my native tongue, you only need to
drop the third letter to also get an English transcription of the same
word)
'We, Terlo, let it be known, that on the second Restday after (St.) Hervil, we shall carry out the executions of the apprehended bandits from Jáh.'
'Unis, master of the craft of baking, lets it be known, that he
offers for sale new butter dough pastries, also appropriate for
weddings.'
This was just a quick test, of course. In the future, as I improve the
hand-written variation of the letters, I'll also try to create a fully
hand-written text, with the letters fluently interlapping with each
other. :-)
The "Schwabacher"-style typeface for the alphabet I'm already quite
pleased with, so I might photoshop some sort of medieval street poster
(with woodcut illustration and all) in the near future, using this
script instead of the real world's Schwabacher.' 8-)
Observe the scans of my developmental notes on the Aporuean alphabet (to
the right, with basic, hand-written and Schwabach-style variants),
side-by-side with the OTL historical Berber alphabets that provided
inspiration (to the left, with the Tifinagh and old Berber script).
These scans are from 2017, and until I recently completed a more
professional-looking overview of the script and its variations (see
below), it was the only visual documentation I had of the script."
- | - | - | -
An overview of present day Archontic script and its variants
P. Molnár, head of Knight-Errant Studios:
"After all of the above explanation, and after more than five years of
finally getting to it, I would like to present Archontic as used in
Aporue during the "present day" of my setting. Note that the overview of
hand-written, cursive-style script is not yet included here (it will be
the second script), because I haven't fully standardised the shape. I
will add a few images of hand writing done in Aporuean. Not the earlier
developmental version, but one where the individual letters of the
alphabet actually connect with each other, forming clearly delineated
words.
Basic Aporuean Archontic script
The basic shapes of the overall writing script. The curvier-shaped, hand-written version of Archontic, used for hand writing, derives from this default.
The basic shapes of the overall writing script. The curvier-shaped, hand-written version of Archontic, used for hand writing, derives from this default.
Quasi-"Schwabacher" Aporuean Archontic script
This is a more stylised derivative of the basic script, and is used in books, ads, posters, title printing, etc., particularly ones created by way of printing press.
This is a more stylised derivative of the basic script, and is used in books, ads, posters, title printing, etc., particularly ones created by way of printing press.
An example of a period diorama of Melza, with the name of the city written down in the "Lokytian Archontic" (Schwabacher-esque) script style.
(A late 16th century panorama painting of Bratislava, then known as Pressburg, Posonium or Istropolis. Might photoshop this one more in the future.)
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Author's closing note
I'll note that my motivation to create a fictional script for the
setting wasn't done just for the sake of immersion, but as yet another
hidden homage to PRE one of my setting's sources of inspiration. Namely, the Thief series had its own fictional writing script,
used throughout the whole series, though displayed most prominently in
the third game. It's also worth noting that the most prominently seen
example is actually a derivative used for spells and other magical
activities and is not the same as the most prominent script. Though the
games display all plot-relavant readables and signs in real world Latin
script, for the sake of intelligibility, the games' assets (especially
in the third game) imply that this is basically "translation convention"
applied to a fictional fantasy script.
When interacting with small metal signs and plaques in the game, you can notice that, though they display their readable text in Latin script, the surface of the actual in-game sign models seems to be covered in markings that look remarkably like very small renditions of the fictional script we glimpse every now and then in story-relevant animated cutscenes, and the like. I think it's safe to say that the world of that series has its own fictional alphabet (or perhaps it's a syllabary ?), but the games always depict it as Latin script whenever the player needs to read any text for gameplay-relevant or plot-relevant reasons.
As I have mentioned above, though I did want to create my own fantasy writing script and have it be a fictional alphabet that could plausibly fit with the predominantly ca 15th-17th century style esthetics, society and overall nature of my setting, I didn't want to create a simple clone of European alphabets descended from the Phoenician alphabet. So I looked at another major historical offshoot of the Phoenician alphabet, not one from Europe, but from North Africa. The long-gone Old Empire of my setting being a blend of Hellenistic era empires and the Roman Empire, complete with dynasties that originated in North Akirfa (the North Africa equivalent), it actually started seeming plausible that the predecessor of the main Aporuean alphabet (Aporuean Archontic) could have also originated in the southern half of this Mediterranean-centered empire.
When interacting with small metal signs and plaques in the game, you can notice that, though they display their readable text in Latin script, the surface of the actual in-game sign models seems to be covered in markings that look remarkably like very small renditions of the fictional script we glimpse every now and then in story-relevant animated cutscenes, and the like. I think it's safe to say that the world of that series has its own fictional alphabet (or perhaps it's a syllabary ?), but the games always depict it as Latin script whenever the player needs to read any text for gameplay-relevant or plot-relevant reasons.
As I have mentioned above, though I did want to create my own fantasy writing script and have it be a fictional alphabet that could plausibly fit with the predominantly ca 15th-17th century style esthetics, society and overall nature of my setting, I didn't want to create a simple clone of European alphabets descended from the Phoenician alphabet. So I looked at another major historical offshoot of the Phoenician alphabet, not one from Europe, but from North Africa. The long-gone Old Empire of my setting being a blend of Hellenistic era empires and the Roman Empire, complete with dynasties that originated in North Akirfa (the North Africa equivalent), it actually started seeming plausible that the predecessor of the main Aporuean alphabet (Aporuean Archontic) could have also originated in the southern half of this Mediterranean-centered empire.
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Other Thick as Thieves linguistic overviews
- Dead, rare and secret languages of human cultures
- Melzan dialect (Melzish) and its relatives
- Beastpeople species languages (Part 1)
- Beastpeople species languages (Part 2)
- Personal names and family names in Aporue
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Copyright
(C) 2017, 2022 P. Molnár
(C) 2017, 2022 Knight-Errant Studios

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