piatok 4. decembra 2020

Gameplay: Artisan professions and related professions

Artisan professions and related professions available to a player character.




 

 

ARTISAN PROFESSIONS

Sorted in alphabetical order.

 






ALCHEMIST

Lab rat. Some refer to them as chemists, some as magic-obsessed charlatans. Nevertheless, an alchemist can always come in handy when one dabbles in the field of useful non-organic substances and practical, “scientific magic”.

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify various types of chemical compounds or magical objects, the alchemist is at your disposal.
Recommended combinations with: Apothecarist, Feldsher, Conjurer, Bombmaker, Cook-quartermaster
See also: Artisan skills, Magic skills



APOTHECARIST

Lab rat and healer. Spending most of your working hours in a laboratory, preparing healing potions, ointments, herbal extracts, bandages and all sorts of other medicinal staples is not everyone's idea of a glamorous career in the world of professional thieving, but without the tireless work of apothecarists, running a larger thieves' guild would be borderline impossible. Never scoff at an Apothecarist or a Feldsher, you might owe them your life one day.

Type of profession:
Trader/Artisan, Healer
Profession in a nutshell: Whenever you need to buy, sell, mend or modify various types of medicine and medical equipment, the apothecarist is at your disposal.
Recommended combinations with: Feldsher, Cook-quartermaster, Alchemist
See also: Managerial skills, Artisan skills



ARMOURER

Most armour is loud. Particularly metal armour. Most armour is heavy. Particularly metal armour. That makes many armour types unstealthy. So, why would any professional thief even need the services of an armourer ? Well, while the armourer is definitely not a job that every thieves‘ guild needs to operate, he or she can still prove useful when recruited into the ranks of a guild. Sometimes, armour is indeed needed. Most thieves working in the field can wear types of light armour that is not too detrimental to their stealth skills, and adds a little bit of extra protection in case they’d be really forced to go toe-to-toe with various adversaries (if no stealthy option for evasion remains). Furthermore, the more management-based professions in a guild – especially the guards, who tend to wear some of the heaviest armour among guild employees – can certainly find regular use for an internally employed armourer. It can always pay off to have your own armour, helmet and shield craftsman right at home in your guild compound, always prepared to repair any dented or damaged armour type, whether light, medium or heavy. For individual or outright freelancer thieves, having Armourer as a specialisation can prove not too shabby as well, for the very same reasons. Possessing enhanced skills in mending one’s armour, even if it’s just a simple apparel derived from boiled leather, can save you a pricy visit to the nearest public armourer. Last but not least, it is not just the Bladesmith and the Poleturner that can act as Melee Teachers to thieves – every Armourer worth their salt has something to say on the subject too. Obviously, in his or her case, the focus is on explaining how to utilise one’s armour in melee combat to its fullest advantage, depending on the type of armour, the type of weapon used by the adversary to attack, and so on. Due to an obvious logical overlap, some of the best specialisation combinations for the Armourer are with the Bladesmith, Poleturner, Melee Teacher and even the Haberdasher. Among the weapon and tool crafting specialisations, the Armourer takes some of the longest time to learn and gradually master, making it a time-demanding choice of profession if one chooses it as part of his training. Nevertheless, the skills gained in the fairly lengthy traineeship provide a sufficient payoff to the dilligent student.

Type:
Trader/Artisan
Specialisation in a nutshell: Whenever you need to buy, sell, mend or modify various types of armour and shields, the armourer is at your disposal.
Recommended combos with: Bladesmith, Poleturner
, Melee Teacher
See also: Armour, Artisan skills



BLADESMITH

When it comes to weapons, the vast majority of professional thieves will go for simplicity and ease of use. Though these words primarily conjure up ideas of uncomplicated blunt weapons and polearms, bladed weapons aren't actually that far off away in terms of accessibility and maintenance costs. As with all larger and more expensive weapons, you won't be seeing every thief wielding one, and that counts for bladed weapons too. However, there is a long list of honestly cheap-to-acquire and easy to use bladed weaponry, readily available to even the poorest of freelancer thieves (or poorer guild members). To no one's surprise, these weapons often come in the form of various knife, dagger and smallsword types, but also some bladed blunt weapons, such as axes and many types of maces. These weapons often come just as much from civilian backgrounds as they do from military ones. Since bladed weapons and blunt weapons with blades are in high demand virtually everywhere you turn to, blacksmith artisans who have made a living out of creating, repairing or modifying such weaponry can be found on virtually every second street. Not to be outdone, thief guilds have a long-lasting tradition of hiring or training skilled Bladesmiths of their own, in addition to Poleturners, Bowyers-fletchers or even Gunsmiths and Bombmakers. For individual or outright freelancer thieves, having Bladesmith as a specialisation can prove very useful. Possessing enhanced skills in mending one’s bladed weaponry, even if it’s just to sharpen your dagger or fix some dents on its surface, can save you a pricy visit to the nearest public bladesmith. Last but not least, it is not just the Armourer and the Poleturner that can act as Melee Teachers to thieves – every Bladesmith worth their salt has something to say on the subject too. Obviously, in his or her case, the focus of a Bladesmith Melee Teacher is firmly on the art of swordfigting skills and parrying skills. Due to an obvious logical overlap, some of the best specialisation combinations for the Bladesmith are with the Poleturner, Melee Teacher, Armourer and even the Haberdasher. Among the weapon and tool crafting specialisations, the Bladesmith takes a longer, but mostly medium-length amount of time to learn and gradually master. This makes it a fairly time-demanding choice of profession if one chooses it as part of his or her training. Nevertheless, the skills gained in the somewhat lengthier traineeship provide a sufficient payoff to the dilligent student.

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify various types of bladed weapons, the bladesmith is at your disposal.
Recommended combinations with: Poleturner, Armourer, Melee Teacher
See also: Melee weapons, Artisan skills



BOMBMAKER

Few professional thieves want to make much of a ruckus, so bombs and explosives would be one of the last things you’d expect in their arsenal. Nevertheless, freelancers and guilds alike do have a need for certain types of detonating equipment from time to time. In addition to actual bombs and detonators (items used rather sparringly), by far the most common and in demand types of explosives are the (in)famous „trick bombs“ and „trick mines“, explosives of a defensive/decoy nature. With demand for these devices being as high as it often is, it’s only natural that certain freelancers or thief guild members would create a whole cottage industry based around their production. Enter the Bombmaker as an embodiment of that chemistry-and-clockwork-savvy producer of explosive apparatuses. Some of the best specialisation combinations available to a bombmaker are the Gadgeteer and the Gunsmith, two rather obviously related professions. A less usual combination choice is with the Marksmanship Teacher, providing would-be pupils with lessons on how to throw or drop stun bombs and explosives in the most efficient ways possible, particularly in risky situations (such as trying to evade pursuers or getting detected).

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify various types of explosives or detonators, the bombmaker is at your disposal.
Recommended combinations with: Gadgeteer, Clacker, Gunsmith, Boxman, Alchemist
See also: Ranged weapons, Artisan skills



BOWYER-FLETCHER

At first glance, basic projectile weapons might seem rather unnecessary to anyone with thieving as his livelihood, outside of maybe thief guild employees tasked with guarding. In reality, long-term experience in several specialised fields of professional thievery and burglary (e.g. the Adventurer) has proven that carrying a ranged weapon for certain missions can prove very useful, sometimes even invaluable. Whether one uses the humble and easily concealed sling, the trusty and traditional bow and crossbow, or even new-fangled ranged arms (such as pistol crossbows, snapbows and spearguns), a missile weapon of your choice can often get you out of a hairy situation, but even more importantly, it can even serve as a tool in certain situations. Many of the more advanced projectile weapons come with varied ammunition designed for special purposes, in addition to the standard (usually combat-oriented) ammunition. Naturally, as the demand for projectile weapons is always healthy in thieving circles, it is an advantage to every thieves' guild to produce and mend their own weapons instead of relying on the black market for acquiring them. Here's where the bowyer-fletcher comes in, the major artisan specialisation for the manufacturing of ranged weaponry. (Technically, a bowyer that construct crossbows is traditionally dubbed an “atilliator”.) Making a living out of producing mechanical projectile weaponry and its ammunition can be made easier if one decides to co-adopt some focus on teaching people target practice. This makes Bowyer-fletcher and Marksmanship Teacher combinations a popular (but certainly not the only viable) choice. While the technological, resource and knowledge/skill requirements of the trade are not as high as with gunsmithing, and learning how to manufacture, repair and modify projectile arms takes generally less time to learn than bowyery and fletchery, it can be a tricky thing to get right…

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify your traditional ranged arms (bows, crossbows, slings) and their ammunition (arrows, bolts, stones), the bowyer-fletcher is at your disposal.
Recommended combinations with: Gunsmith, Marskmanship Teacher
See also: Ranged weapons, Artisan skills



FELDSHER

Healer of fellow professional thieves, both indoors and outdors. Not everyone's idea of a glamorous career in the world of professional thieving, but without the tireless work of feldshers, running a larger thieves' guild would be borderline impossible. Never scoff at an Apothecarist or a Feldsher, you might owe them your life one day.

Type of profession:
Trader/Artisan, Healer
Profession in a nutshell: Whenever you or someone needs healing and surgery, or to buy, sell, mend or modify various types of medical equipment, the feldsher is at your disposal.
Recommended combinations with: Apothecarist, Cook-quartermaster, Dogsbody, Alchemist
See also: Managerial skills, Artisan skills



GADGETEER

Description TBA.

Type of profession: Trader/Artisan
Profession in a nutshell:
Recommended combinations with: Boxman, Safecracker, Clacker, Gunsmith, Bombmaker (maybe also Alchemist, I'll have to think it through first…)
See also: Artisan skills, Exploration, investigation and burglary skills



GEMCUTTER

Hurray, you've stolen some ice, some shiny rocks, some really hard candy (and all that other obscurantist-talk concerning stolen gems) ! Welllll… That's often not the end of your worries. Sometimes, you can't simply go after the nearest in-guild or out-guild Jewellery Fence and give him your latest loot. If the gems are too raw, or too big, or too irregular, or not polished enough, etc., etc., then you'll need to pay a visit to a Gemcutter first. Sometimes, you'll be in luck, and your Jewellery Fence is also trained as a Gemcutter. Sadly, that doesn't seem to be the case at most possible opportunities. A thief's life is never done… The recommended specialisation combinations for the Gemcutter are rather straightforward: The Jewellery Fence is the obvious one (if you want to make your customers happy :-) ). Alchemist and Gadgeteer are two other, oddly similar but nevertheless quite different craftsman professions which you can combine with gem cutting and grinding. An Alchemist sometimes needs shards of certain gems or even powder made of them, while a gadgeteer has the occassional use for optical devices constructed from precisely fashioned and modified gems. Last but not least, there is also the Pawnbroker among the more merchantry-focused economic professions of the thieving world, ready to meld with your honest gem dealership…

Type of profession:
Trader/Artisan
Profession in a nutshell: An artisan who specialises in the modification of gemstones and jewels. Whenever you need to buy, sell, mend or modify gems and jewels, the gemcutter is at your disposal.
Recommended combinations with: Jewellery Fence, Alchemist, Gadgeteer, Pawnbroker
See also: Managerial skills, Artisan skills



GUNSMITH

Of all the weapons thieves might wield, firearms are certainly the least stealthy, particularly due to their noisiness. Nevertheless, some thieves aren't bothered by carrying at least some gun with them (usually small and concealed). Guards and other enforcers in need of greater firepower than usual might also appreciate a longer gun, such as a musket or rifle. Whatever the case, it can certainly be an advantage to every thieves' guild to produce and mend its own firearms instead of relying on the black market for acquiring them. Here's where the gunsmith comes in, the second major artisan specialisation for the manufacturing of ranged weaponry. Making a living out of producing chemical projectile weaponry and its ammunition can be made easier if one decides to co-adopt some focus on teaching people target practice. This makes Gunsmith and Marksmanship Teacher combinations a popular (but certainly not the only viable) choice. On the downside, due to the greater technological, resource and knowledge/skill requirements of the trade, learning how to manufacture, repair and modify firearms takes generally longer to learn than bowyery and fletchery. It is just as tricky to get right, though…

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify firearms, big and small, the gunsmith is at your disposal.
Recommended combinations with: Bowyer-fletcher, Marskmanship Teacher
See also: Ranged weapons, Artisan skills



HABERDASHER

While armour is not that important to most thieves, as few need it, everyone on the other hand needs good and appropriate clothing and footwear. It's not merely a matter of mundane necessity or something required for more formal occassions. Well-chosen and well-maintained clothing can help one be more stealthy or blend into a particular group of people more easily. Though every professional thief knows a thing or two about sowing and putting his apparel back in order, there come times when turning to a professional for help or advice with mending and buying new clothes and footwear is preferrable to roughing it on one's own. Enter the haberdasher. A clothier, tailor and cobbler all in one, the Haberdasher is a major artisan asset to the daily running of a guild, much like the cook-quartermaster. Though the Haberdasher is a specialisation that works best when combined with other static specialisations (whether artisan or bureaucratic), it is rather unique for being a valid recommended combination with the Master of Disguise specialisation, due to the obvious overlap between the two professions' areas of expertise. As with all artisan specialisations, the Haberdasher takes some time to learn, though it is less time-consuming and resource-consuming to master and operate than the trades of artisans specialising in equipment or weapons manufacturing.

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify clothes, apparel and footwear, the haberdasher is at your disposal.
Recommended combinations with: Armourer, Cook-quartermaster, Pencil-pusher, Feldsher, Dogsbody, Profiteer, Master of Disguise
See also: Clothing and footwear, Managerial skills, Artisan skills



PAWNBROKER

Description TBA.

Type of profession:
Trader/Artisan
Profession in a nutshell: Trader who you can sell some of your more useless tat and older equipment to, and rebuy them later at a certain discount rate if you need to. He also sells cheap second-hand equipment. Doesn't buy or sell food or clothing.
Recommended combinations with: Cook-quartermaster, Artwork Fence, Dough Fence, Jewellery Fence, Gemcutter, Smuggler
See also: Managerial skills, Diplomatic skills



POLETURNER

When it comes to weapons, the vast majority of professional thieves will go for simplicity and ease of use. By far the most common melee weapons adhering to these principles are the manifold types of blunt impact weapons and polearms. Uncomplicated in their shapes, manufacture and maintenance, it is no wonder that these are some of the cheapest weapons that money (or a good barter deal) can buy. As with all larger and more expensive weapons, you won't be seeing every thief wielding one, and that counts for bladed weapons too. Thieves wielding halberds isn't exactly what you'd expect in most cases… However, there is a satisfyingly long list of cheap-to-acquire and easy to use polearms or blunt weaponry, readily available to even the poorest of freelancer thieves (or poorer guild members). To no one's surprise, these weapons often come in the form of various staffs, spears, poleaxes and gisarmes, hammers and mallets, clubs and cudgels, and so on, and so on. These weapons often come just as much from civilian backgrounds as they do from military ones. Since polearms and blunt weapons are in high demand virtually everywhere you turn to, poleturner artisans who have made a living out of creating, repairing or modifying such weaponry can be found on virtually every second street. Not to be outdone, thief guilds have a long-lasting tradition of hiring or training skilled Poleturners of their own, in addition to Bladesmiths, Bowyers-fletchers or even Gunsmiths and Bombmakers. For individual or outright freelancer thieves, having Poleturner as a specialisation can prove very useful. Possessing enhanced skills in mending one’s bladed weaponry, even if it’s just to replace an old shaft, or fix a part of the striking surface of the weapon, can save you a pricy visit to the nearest public poleturner. Last but not least, it is not just the Armourer and the Bladesmith that can act as Melee Teachers to thieves – every Poleturner worth their salt has something to say on the subject too. Obviously, in his or her case, the focus of a Poleturner Melee Teacher is firmly on skills related to polearm and blunt weapon wielding, so expect a lot of exercise at thrusting and swinging and parrying with a shaft or chain. Due to an obvious logical overlap, some of the best specialisation combinations for the Poleturner are with the Bladesmith, Melee Teacher, Armourer and even the Haberdasher. Among the weapon and tool crafting specialisations, the Poleturner is a profession that takes only a short to moderate amount of time to learn and gradually master. This makes it one of the more accessible and less time-demanding choices of profession, if one chooses it as part of his or her training. The skills gained in the somewhat lengthier traineeship provide a sufficient payoff to the dilligent student.

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell, mend or modify polearms of various types, the poleturner is at your disposal.
Recommended combinations with: Armourer, Bladesmith, Melee Teacher
See also: Melee weapons, Artisan skills



PROFITEER

Description TBA.

Type of profession:
Trader/Artisan
Profession in a nutshell: Whenever you need to buy, sell or modify food, foodstuffs and drinks, the profiteer is at your disposal.
Recommended combinations with: Cook-quartermaster, Haberdasher, Smuggler, Accountant, Pencil-pusher
See also: Managerial skills, Diplomatic skills

















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