sobota 25. januára 2020

Tools of the trade: Ranged weapons

Weapons and armaments for ranged fighting, fighting from a distance.

 



Thick as Thieves and other “Avenues and Alleyways” system RPs/RPGs in general are primarily focused on stealth, exploration and diplomacy, so active fighting doesn't come up that often. However, this does not mean that combat is non-existent within the game. Furthermore, player characters are encouraged to defend themselves as best as they can, and as they see fit, whenever it is truly needed.

Though wholly unarmed combat is fully possible within the game, the players will soon realise that they'll need at least some forms of actual weaponry to last longer in the unpredictable world of being a professional thief. This page provides an overview of some common weaponry available to the thieves of Melza and of Aporue as a whole. Weapons and armaments listed here are sorted into ten basic categories, which include items for active combat use, as well as items for defensive combat or more passive protection. In a few particular cases, the line between a thieving tool and a defensive weapon even overlaps to a surprising degree, with the differences becoming blurred…

Due to the nature of the gameplay and the context of the setting, a lot of the weaponry presented here betrays its improvised and non-military roots. Nevertheless, players will also be able encounter some of the finest, most modern and most expensive arms that exist within the world of the setting.

Each overview of a weapon or armour type offers a basic description, notes on its drawbacks, notes on its degree of stealthiness, notes on its availability (to thieves) and last but not least, a recommendation of the best types of attack (or uses) for that particular weapon.

Availability of these items is scored according to the following scale: Widespread, Common, Uncommon, Rare


----

SCORING STEALTHINESS

A rough grading system for the overall stealthiness of most weapon and armour types listed in these overviews. The grade depends on how a weapon performs while sneaking around, with its concealability and ease of carrying being the key scrutinised properties.



Stealthiness                                 Grade/Explanation

Excellent    |        A great choice while sneaking, for several reasons.
Good
          |        Not the best, but an excellent choice while sneaking.
Average      |        No guarantee of good sneaking, but it is still possible.
Weak          |        Only good while sneaking if there's nothing better at hand.
Terrible      |        Worthless weapon while sneaking, don't bother.



----



1.) PROJECTILE WEAPONS

Mechanical projectile weapons have existed since the earliest periods of more advanced weaponry, ever since people realised there is a more effective way of ranged fighting than just using throwing weaponry. They come in many forms, shapes and sizes, but they all share the basic trait of firing a projectile (often ball-shaped or arrow-shaped) that targets an enemy or some other objects that needs hitting from afar. Even with the scientific and industrial revolution progressing throughout Aporue nowadays, mechanical ranged weapons still have a long way to completely go out of fashion. While the usage and accessibility of firearms is gradually increasing and older projectile weapon types are slowly losing their military importance, bows, crossbows and related weaponry remain popular in particular areas of the continent and among particular social groups. In the thieving community, bows, crossbows and so on continue to be favoured for two-reasons: They're overall cheaper to make and repair, and they are much more quiet than even the best built gun. Nevertheless, it's true that not all projectile weapons are equally stealthy, as different specific types of weapons emit differing amounts of sound (in terms of both volume and sharpness).

All reloading times and range distances in the following projectile weapon overviews are given in in-universe units of measurement (i.e. in thankers and blessers for reloading time, in limbs for distance) and in real world units of measurement (i.e. in seconds and minutes for reloading time, and in metres in metric units and yards in imperial units).


a.) Simple projectile weapons and throwing weapons


Sling

Description: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Excellent
Availability:


Slingshot

Description: A somewhat more accurate and rather more modern cousin of the humble sling. Slingshots come with a usually Y-shaped wooden or metal handle, the two sling cords attached to it, and a short band of either leather or the new-fangled material rubber attached to the other ends of the sling cords.
Reloading time: At least 3-4 seconds.
Range:
Drawbacks: Though in the hands of an excellent shot it can prove even fairly deadly, the slingshot is nevertheless a very weak weapon. The accuracy, while in some ways greatly increased over that of a sling, is rather finicky, and offset by the rather short range of a slingshot. Wheereas the classic sling can be thought of as similar to a bow, requirring regular practice for masterry of effective shooting, the slingshot is more akin to a crossbow, being more accessible even to people with no practice with a classic sling.
Stealthiness: Excellent
Availability: 


Blowpipe

Description: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Excellent
Availability: Rare


Fletched war darts (Fletched javelins)

Description: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Weak
Availability: Uncommon



b.) Bows

Bows are the go-to choice for most thieves looking for a more powerful but at the same time quiet enough ranged weapon. Unfortunately, they take a longer while to learn and can be a bit sensitive to bad conditions or rougher use.

Wooden short bow

Description: A short wooden selfbow, with a round, semi-circular or oval profile. General purpose shooting weapon, very widespread, possibly even the commonest bow one can come across.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Good
Availability: Widespread

Wooden hunting bow

Description: A short or medium-length wooden selfbow, with a round, semi-circular or oval profile. Functionally and capability-wise, it is very similar to the usual wooden short bow, but with properties slightly more specialised for its main purpose as a hunting weapon.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: TBA
Availability: Common

Wooden longbow

Description: A long wooden selfbow, with a round, semi-circular or oval profile.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Terrible
Availability: Common

Wooden flatbow

Description: Luk-samodrevo s plochým profilom. The size of a flatbow can range quite a bit, from short to even long, but most examples found in Melza and elsewhere in central Aporue are of a medium length. The main distinguishing feature of flatbows is the flatness of their selfbow's profile. Whereas many traditional bows keep an oval, round or semi-circular profile, the flatbow generally has a more rectangular shape. Bows of this type are used in a variety of roles, including some degree of popularity among law enforcement or hired security, but they're primarily civilian bows used for hunting, practice and even recreation.
Draw weight
: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Weak
Availability: Common

Composite short bow

Description: TBA
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average
Availability: Uncommon

Composite hunting bow

Description: TBA
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average
Availability: Uncommon

Composite cavalry bow

Description: TBA
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Weak
Availability: Rare

Composite reflex bow

Description: TBA
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average / Weak
Availability: Rare



c.) Crossbows

Crossbows, especially the larger and more complex ones, take longer to reload and tend to be noisier than any bow. But they are easy to master, shoot with less of ballistic arc and have only slightly lesser range than bows.

Hunting crossbow (hand-spanned)

Description: A smaller and fairly light type of civilian crossbow, generally weaker than larger military crossbows, but plenty accurate given its specialisation on hunting. Its prods (forming the bow) are wooden, usually made from either a single type of wood, or several types combined together in layers. This particular subtype of the hunting crossbow is reloaded the old-fashioned way, by hand - which is reasonably quick, but more tiring than if one were to use a reloading tool.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Good / Average
Availability: Common

Hunting crossbow (with "goat's foot" lever)

Description: A smaller and fairly light type of civilian crossbow, generally weaker than larger military crossbows, but plenty accurate given its specialisation on hunting. Its prods (forming the bow) are wooden, usually made from either a single type of wood, or several types combined together in layers. This particular subtype of the hunting crossbow comes with a “goat's foot” lever for easier reloading.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Good / Average
Availability: Common

Composite crossbow (with "goat's foot" lever „kozia nôžka“)

Description: Medium-sized and slightly heavier, composite crossbows are at home both in the civilian and military/mercenary sphere of society. As their name implies, their prods are constructed from combined layers of horn, wood and sinew. The nature of the bow gives the bolts some additional impact power, making the composite crossbow more powerful (and in a fight, potentially deadlier) than their hunting-oriented cousins with simpler bows. This particular subtype of the composite crossbow comes with a "goat's foot" lever for easier reloading.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average / Weak
Availability: Common

Composite crossbow (with windlass winch)

Description: Medium-sized and slightly heavier, composite crossbows are at home both in the civilian and military/mercenary sphere of society. As their name implies, their prods are constructed from combined layers of horn, wood and sinew. The nature of the bow gives the bolts some additional impact power, making the composite crossbow more powerful (and in a fight, potentially deadlier) than their hunting-oriented cousins with simpler bows. This particular subtype of the composite crossbow comes with a windlass winch for easier reloading.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average / Weak
Availability: Uncommon

Composite crossbow (with cranequin winch)

Description: Medium-sized and slightly heavier, composite crossbows are at home both in the civilian and military/mercenary sphere of society. As their name implies, their prods are constructed from combined layers of horn, wood and sinew. The nature of the bow gives the bolts some additional impact power, making the composite crossbow more powerful (and in a fight, potentially deadlier) than their hunting-oriented cousins with simpler bows. This particular subtype of the composite crossbow comes with a cranequin winch for easier reloading.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Average / Weak
Availability: Uncommon

Steel crossbow (with windlass winch)

Description: Robust and heavy crossbow type, popular particularly among soldiers, mercenaries and fortification guards. Unlike its more traditional cousins, it uses steel laths for its bow, instead of wooden or composite prods. The steel crossbow has very good range and has impressive impact power, capable of piercing even plate armour with a little luck. This particular subtype of the steel crossbow uses a windlass winch to reload bolts.
Reloading time: TBA
Range:
Drawbacks: Compared to most crossbows, it is fairly large, heavy and unwieldy. Designed as an infantryman's weapon, using it on horseback is out of the question. These size and movement issues, along with it being fairly noisy while shooting and reloading, don't make it very stealthy. Its firepower makes it a quality ranged weapon though.
Stealthiness: Terrible
Availability: Uncommon

Steel crossbow (with cranequin winch)

Description: Robust and heavy crossbow type, popular particularly among soldiers, mercenaries and fortification guards. Unlike its more traditional cousins, it uses steel laths for its bow, instead of wooden or composite prods. The steel crossbow has very good range and has impressive impact power, capable of piercing even plate armour with a little luck. This particular subtype of the steel crossbow uses a cranequin winch to reload bolts.
Reloading time: TBA
Range:
Drawbacks: Compared to most crossbows, it is fairly large, heavy and unwieldy. Designed as an infantryman's weapon, using it on horseback is out of the question. These size and movement issues, along with it being fairly noisy while shooting and reloading, don't make it very stealthy. Its firepower makes it a quality ranged weapon though.
Stealthiness: Terrible
Availability: Uncommon

Latchet crossbow (with built-in spanning lever)

Description: A smaller and fairly light type of crossbow. Popular among civilians and law enforcement alike, it can be shot one-handed from both foot and horseback. Quite powerful, though perhaps not as much as a conventional hunting crossbow or other light crossbow. Most examples utilise a steel bow (often recurved, in addition to the typical D shape). The latchet crossbow's main advantage (along with size) is its unique combination of the trigger mechanism with an integrated reloading lever, roughly similar to a built-in goat's foot reloader. This allows the crossbow a fairly swift reloading time, making it a good hit-and-run weapon for anyone who needs to reload and shoot frequently at a short distance, while on the move.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: Despite being fairly small in size, offering quick reloading and ease of use on both foot and horseback - making it a fairly ideal weapon for many an adventurer or criminal - it doesn't pack much of a punch compared to other crossbows. When it comes to range, it also can't reliably cover larger distances, despite fairly good poundage. Finally, though it can be shot one-handed if needed, it requires both hands for reloading, just like all crossbows.
Stealthiness: Good / Average
Availability: Common

Horseman's crossbow (with cranequin winch)

Description: A smaller and fairly light type of military-grade crossbow, specialised size-wise for cavalrymen and mounted infantrymen/policemen. To no one's surprise, this makes it a popular crossbow for mounted gendarmes operating in the countryside, such as Melza's Frontiersmen Corps. (Another favourite is the aforementioned latchet crossbow.) This crossbow had a steel bow and uses a (smaller size) cranequin winch to reload bolts. Some examples even include the winch as an integrated device, foldable to the side of the stock when not in use.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: Though the cranequin reloading mechanism makes it a comfortable crossbow to reload, at one's own leisure, it also greatly increases the reload time. Reloading on horseback is also a bit finicky, especially to the untrained hands. Even an integrated cranequin takes time to fold into position, set and then wind, despite its advantage of not having to be put away and then pulled out again from one's belt. A further issue is the slightly greater weight when compared with a latchet crossbow. Finally, there's the relative rarity of the crossbow - good luck finding it among anyone else than law enforcement members (e.g. the Frontiersmen Corps) or the occassional aristocrat.
Stealthiness: Good / Average
Availability: Uncommon



d.) Špeciálne strelné zbrane

These are more unusual projectile weapons, utilising either a crossbow basis or a clockwork mechanism basis. Virtually all of them are rare pieces of technology, and aside from one or two examples, they are used only by civilians (including criminals), not by law enforcement.

Balestrino ("Pocket crossbow")

Description: A special type of proper crossbow, but scaled down and simplified enough to be easily concealable even under clothes. No wonder, as this type was originally designed for assassins and other clandestine operatives. Shoots bolts.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: While certainly quite powerful, and one of the better concealable ranged weapons in general, its specialisation doesn't making it good above short, near ranges.
Stealthiness: Good
Availability: Rare

Stingbow ("Forearm crossbow")

Description: The popular imagination sees snapbows as tiny crossbows simply strapped to one's wrist (and often hyperbolically praises their novelty value). In actuality, snapbows have some significant differences to a usual crossbow shape, and function more like wrist-mounted slingshots that shoot small darts.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: Useless beyond a very close range. Not practical for situations when one does not have enough time and cover to reload, as it takes too long. One has to reload the snapbow with a new dart purely by hand, which is difficult, given that only hand can be used for this. The snapbow also shoots with understandably low power, not making dart impacts particularly strong.
Stealthiness: Good
Availability: Rare

Pistol crossbow

Description: Along with the snapbow, a fixture in the popular imagination about the criminal underworld, but in reality, both of these types are not the best of weapons. Being a hybrid of a wheel-lock or flintlock pistol frame and a small crossbow, the pistol crossbow is more about looks than any particular effectiveness. Shoots darts.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: Due to the construction, it has to be carried in a pistol holster, but the presence of the bow at the front of the weapon also requires modifications to a holster and limits the concealability and holstering/unholstering of the weapon.
Stealthiness: Average
Availability: Uncommon

Pelletbow

Description: A special type of light crossbow, largely similar in size to a hunting crossbow, but with a doubled bowstring that includes a tab in the middle. It's, in essence, a hybrid of a manually-loaded light crossbow and a slingshot. It doesn't use bolts at all, eliminating the need to constantly prepare new ones or search for already shot ones. Instead, its slingshot-like specialised bowstring shoots small stones, pebbles, pellets moulded out of clay.
Draw weight: TBA
Reloading time: TBA
Range:
Drawbacks: Even though it basically does away with the problem of finding ammunition for it, its construction also completely disallows it to use crossbow bolts. The pelletbow can only work as a pure weapon, given that its incapable of using trick bolts. It is also weaker in terms of potential impact damage, though a pebble shot accurately from a short distance can still deal plenty of harm.
Stealthiness: Average / Weak (depending on size)
Availability: Rare

Dartgun

Description: Mechanická zbraň na diaľkový boj, do istej miery podobná malej pištoli alebo vreckovej pištoli. Zariadenie funguje na princípe pružinového mechanizmu, strieľa šípkovité projektily.
Reloading time: TBA
Range:

Drawbacks: Underpowered weapon, the impact of the darts its shoots isn't anything to write home about.
Stealthiness: Good
Availability: Rare


Speargun

Description: A rifle-like weapon that fires spearbolts, a large type of projectile wholly unique to it. Unlike a rifle, the speargun is a mechanical, spring-loaded device, making it something of a larger, two-handed relative to the dartgun.
Reloading time: TBA
Range:
Drawbacks: It is reasonably quick to reload and a well-aimed spearbolt can prove deadly even to formiddable and strong foes (person or animal), but its rareness and limited availability prohibit its usefulness. Most spearguns can be found at naval workshops and naval armories.
Stealthiness: Terrible
Availability: Rare


Target-shooting air rifle

Description: Breachloader with rifled barrel. A weaker, but fairly multi-purpose rifle, that doesn’t need gunpowder, and is thus technically not a firearm in the true sense. It uses compressed air, stored in a bulbous container housed underneath and in front of the chamber and trigger area. (Note: Based on the real world's Pritchard air rifle from the 1850s and 1860s.)
Reloading time: TBA
Range: dfffddfdf
Drawbacks: fdffdfd
Stealthiness: Terrible
Availability: Rare


Radirgioni air rifle

Description: Repeating shot breachloader with rifled barrel. Invented by a Montoverdin engineer, this is a multi-purpose rifle that doesn’t need gunpowder, and is thus technically not a firearm in the true sense. It uses compressed air, stored in containers housed within the stock area. Surprisingly, it is also a repeater, and arguably one of the most technologically advanced projectile weapons in Aporue, other than the latest experimental types of firearms. Though a rare and expensive rifle, it is excellent for sniping and even hunting and can use calibers available to other muskets and rifles. (Note: Based on the real world's Girardoni air rifle from the late 18th century.)
Reloading time: Being a repeater, emptying a rifle with a full size-magazine and full air cylinder would take about 80 to 84 seconds (or slightly more), if the shooter did nothing but pull the trigger, cock the hammer, then pull the trigger again, until all 20 to 21 bullets were shot. This would make trigger pulling, cocking and trigger pulling interval just 3 to 6 seconds, a remarkable speed. However, reloading the air cylinder and the bullets is another matter. The air and ammo reloading time is the major drawback of the Radirgioni, and actually split between two categories: 1.) Reloading the compressed air into the air cylinder with the use of an air pump, and 2.) reloading the bullets into the manually controlled, side-mounted magazine of the rifle. For the former, it is not necessary to reload the air cyclinder after every emptying of a full magazine of 20-21 bullets, but only about a third of the compressed air will be still present. The rifle is then unable to shoot another 20-21 bullets in a row, until the cylinder is fully refilled. The bullets can be reloaded by hand, one-by-one, or via one or two "quick-loader" tubes with a hinged safety cap, each tube containing a number of bullets. Once an air cylinder is fully depleted, it needs to be reloaded with air via a small air pump (carried in the rifle's tool satchel), with roughly 1500 strokes of the pump needed, about 20 minutes (in real world time units). Carrying several fully-loaded air cylinders in the rifle's tool satchel is a recommended solution for having several pre-prepared cylinders at hand, to minimise the fairly long time needed to reload a single air cylinder via the air pump. Please note that most tool satchels made for this rifle can only carry two cylinders at once, with an assumed third cylinder already threaded to the rifle as its stock. With three air cylinders, you can shoot 60 to 63 bullets in a row, but will then need up to an hour of constant pumping to reload all three cylinders with compressed air.  
Range: The effective range of the rifle is some 114 metres, or 125 yards. The muzzle velocity of the bullets shot is about 152 metres per second, 600 feet per second. The speed of the bullets and range decreases with the emptying air cylinder, with the the final third or quarter of bullets shot having a somewhat lowered range and muzzle velocity.
Drawbacks: Once it runs out of compressed air, it needs to have its containers detached and repumped with air, before it can shoot again. Its rareness, limited availability and high expense of manufacturing and maintaining its parts (especially if they were seriously damaged) can prohibit its wider use. In terms of aural stealth, while it is not as loud as gunpowder firearms, it is still at least as loud as some of the louder crossbows. Even though it's an accurate rifle, the somewhat reduced power (compared to a flintlock rifle) makes weak and ineffective against plate armour. 
The caliber of the rifle's barrel ranges between 11.7 cm to 13 cm (in real world units). The rifle's power of shot and caliber are still powerful enough and big enough to be used as a hunting weapon, a sniping weapon and a self-defence weapon against softer tissues and lighter forms of armour. 
Stealthiness: Weak
Availability: Rare



Malý slovníček častí projektilových zbraní a súvisiacich výrazov:
selfbow - materiálová typológia. Akýkoľvek (spravidla neprehýbaný) luk vyrobený z jedného kusa dreva. Niektoré však môžu používať aj rohovinové koncovky na koncoch lučišťa alebo built-up handles as smaller additions.
composite bow - material typology. Any bow, recurved or non-recurved, made from more one than one type of material (usually horn and/or sinew in addition to wood).
flatbow - shape typology. A non-recurved, flat-shaped bow, with relatively wide limbs that are approximately rectangular in cross-section. Because the limbs are relatively wide, flatbows will usually narrow and become deeper at the handle, with a rounded, non-bending handle for easier grip.
recurved bow - tvarová typológia. A bow with tips that curve away from the archer when the bow is strung. The difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more energy and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
shortbow – veľkostná typológia. Malý, krátky luk. Shape-wise, it can be a non-recurved selfbow or flatbow, or a recurved selfbow or composite bow. Many types of shortbows (especially shortbows) are often specialised for effective cavalry combat. Due to their fairly small size, shortbows can often be easily carried on the belt, like a common belt-holstered weapon. For this, they use a tailor-made bowcase.
longbow - size typology. A big, tall bow. Per tradition, it is a wooden selfbow, and shape-wise, it is not significantly recurved. A longbow's limbs are relatively narrow, so that they are circular or D-shaped in cross section, unlike the more rectangular shapes of flatbow cross sections. Size-wise, a longbow is roughly equal to the height of the person who uses it, allowing its user a fairly long draw, at least to the jaw. However, the size of the weapon also prohibits carrying it holstered on the belt or on the back, so it has to be carried by hand. Its also a lot less practical and effective on horseback than a shortbow.
stirrup - most crossbows come equipped with metal stirrups in front of the bow, to increase the ease of reloading. This is achieved by the user sticking his foot into the stirrup while pulling back the bowstring to ready the crossbow for fire. Some light crossbows that are reloaded by hand might lack stirrups.
goat's foot - a type of crossbow-reloading device in the form of a specially shaped wooden-metal lever that helps reload the bowstring more quickly and effectively (especially on higher-powered crossbows that are much more difficult to reload by hand). Depending on how the crossbow is constructed, one can use a goat's foot that works as either a pull lever or a push lever.
windlass - typ zariadenia na navíjanie kuše, vo forme dvoch rovnobežných navijakov otáčaných dvomi kľukami, pripevňované na zadnú časť kuše.
cranequin - typ zariadenia na navíjanie kuše, vo forme rack winch with a single crank
quiver - arrow or bolt case, made from various light and flexible materials. Depending on its size and design, it can be worn on the belt (like a holster) or on the back, diagonally (slightly like a backpack).
arrow - pr
ojectile fired by a bow. The most common combat-suited arrowheads are broadheads (general purpose, also useful for hunting) and bodkins (cheaper, potentially capable of penetrating mail, but not plate armour). Criminals and explorers also use special types of gadget arrowheads.
bolt – p
rojectile shot by a crossbow. Shorter than an arrow, with some structural differences. The most common combat-suited arrowheads are broadheads (general purpose, also useful for hunting) and bodkins (cheaper, potentially capable of penetrating mail, but not plate armour). Criminals and explorers also use special types of gadget arrowheads.
dart 
projectile shot by a blowpipe, dartgun or pistol crossbow.
spearbolt – projectile shot by a speargun.
bracer - clothing accessory for bow archery. Usually made from leather, the bracer is worn on the inside of the wrist and forearm, acting as a protection against injury by the bowstring or the fletching of a released arrow. While historically more of a military man's choice, the bracer has practical value even for non-soldier, civilian archers.
thumb ring, finger tab, etc. - clothing accessories for bow archery. The ring or the tab is worn on one's thumb or one's fingers used for drawing the bowstring. This is done in order to prevent wear and injury to said digits. While historically more of a military man's choice, these accessories have practical value even for non-soldier, civilian archers. A popular alternative to them among many civilians (professional thieves included) are slightly modified gloves that allow the user protection during bow shooting as well as other manual tasks (e.g. climbing, carrying, etc.).



----



2.) FIREARMS

Firearms and thieves. A controversial topic to some, but one worth addressing. Technological progress cannot be stopped dead in its tracks. Over the last few centuries, firearms have been becoming increasingly widespread and sophisticated throughout Aporue. However, the continent is not uniformly swamped with guns, and though some breakthroughs have been made in firearm design in recent history, the vast majority of firearms existing in Aporue are not much more advanced than those from the real world's 18th and early 19th century. Let's get one thing out of the way right now: No gun is particularly stealthy. In that regard, they are virtually all rather rubbish - even the most easily concealed, most underpowered and least loud. You'll hardly be a king of stealth with a battered old pepperbox in your belt holster. On the brighter side of things, guns are still useful as generally powerful and effective ranged weapons, take about as long to master as crossbows, and can be particularly great during lengthy adventuring in the wilderness, far away from an urban context. They are also very effective in ranged naval combat, where they have already displaced most older ranged weaponry.

All reloading times and range distances in the following firearm overviews are given in in-universe units of measurement (i.e. in thankers and blessers for reloading time, in limbs for distance) and in real world units of measurement (i.e. in seconds and minutes for reloading time, and in metres in metric units and yards in imperial units).

Accessories: portetache, powder flask, patches/wadding, patch knife, bullets, match-cord for matchlocks, rewinding tool for wheellocks,     



a.) Long guns

Firearms always aimed and operated with two hands. Usually longer and worn slung across the back.



Matchlock petronel

Description: Single-shot muzzle-loader. Largelly listed here for completeness' sake, as they are considered dated and superceded, even by other matchlock long guns, particularly the arquebus and musket.
Reloading time: A proper reload of a petronel takes about half a thanker, or almost a thanker (cca 20 seconds to 30 seconds, half a minute). Depending on the conditions, it may take as long as slightly over one blesser (nearly a minute, or about one minute). Two shots per one minute (one shot each every half a minute) is considered an average reloading speed and rate of fire
Range:
Drawbacks: Matchlocks are very dependent on additional equipment and accesories to reload. Petronels developed alongside arquebuses, but are not as practical, with their shorter and curving stocks and butts. Due to the unusual design of their stocks, which are more often propped against the chest, instead of the shoulder, the recoil is rather palpable, and the petronel is generally hard to use without the accessory of a barrel rest, and not very practical to shoot from horseback. (For horseback shooting, we recommend a carbine or lighter, shorter arquebus.)
Stealthiness: Terrible
Availability: Rare


Matchlock arquebus

Description: Single-shot matchlock smoothbore muzzle-loader. Nowadays seen predominantly in civilian hands, as a hunting or home defence weapon, it has become largely obsolete in law enforcement and military use. Can be used on horseback due to its shorter length, similarly to the newer innovation of the carbine. However, it is a bit more unwieldy for that task than a carbine, and also tends to be heavier. A Montoverdin nickname for the arquebus is scoppietto, "thunder", "loud bang", "loud ruckus", while Lengelians call it a półhak.
Reloading time:
A truly skilled and well-drilled matchlock arquebus user can pull off 4 for shots per one and a half blesser (roughly a minute and a half), but the more average rate of fire is 2 shots per blesser or slightly longer (around one minute), more rarely 3 shots per blesser or slightly longer (around one minute). 
Range: (smaller arquebuses, escopetta/scoppietto caliber 39.37 to 51.18 or 39.37 to 59.05, i.e. 10 to 13 mm or 10 to 15 mm, and average to larger arquebuses, arquebuses proper, caliber 60.55, i.e. 15.38 mm, a 12 mm arquebus shooting a pure lead bullet can shoot 450 m/s, with lower quality powder and 540 m/s with good quality powder and good conditions, while a lighter alloyed bullet with the same powders can reach up to 560 m/s, 592 m/s and 595 m/s, a WWI era bolt-action rifle bullet would be around or over 600 m/s)
Drawbacks: Matchlocks are very dependent on additional equipment and accesories to reload. An arquebus is not as accurate at a distance as a musket, but several arquebus-wielders can be effective at volley fire against an adversary, if they fire more or less at once.
Stealthiness: Terrible
Availability: Common
Real world notes: 
Based on the real world matchlock arquebuses, popular at the end of the 15th century and throughout the 16th century, until being largelly replaced by muskets. Scoppietto is a real world early 16th century Italian nickname for a 10-15 mm arquebus, with a similar Spanish term escopetta. Late-medieval, Corvinian era Hungary was an early trendsetter by including a large number of arquebuses in its army. 


Matchlock musket

Description: Single-shot matchlock smoothbore muzzle-loader. Has a longer barrel than the arquebus and is of a generally greater length, allowing for better accuracy at greater distances. Nowadays seen predominantly in civilian hands, as a hunting or home defence weapon, it has become largely obsolete in law enforcement and military use. Nevertheless, some members of gendarmeries, such as Melza’s Frontiersmen Corps, still like using these. The lighter Dumnonian-Aethelian caliver musket weighs some 3.15 kilograms. 
Reloading time: A truly skilled and well-drilled matchlock musket user can pull off 4 for shots per one and a half blesser (roughly a minute and a half), but the more average rate of fire is 2 shots per blesser or slightly longer (around one minute), more rarely 3 shots per blesser or slightly longer (around one minute).

Range: 70m to 100 m effective range (handheld), up to 200 m (with use of a rest), at 200 m, about 40 % of shots hit the target (0.75 cal, 19.05 milimetres)
Drawbacks: Matchlocks are very dependent on additional equipment and accesories to reload. Though more accurate at a distance than an arquebus and more common and less expensive to produce than a rifle, the musket still has a smoothbore barrel and is less accurate at a distance than a rifle, but it can be used more effectivelly for sniping than an arquebus. Similarly to the arquebus, several musket-wielders can be effective at volley fire against an adversary (even at a greater distance), if they fire more or less at once. One of the biggest donwsides of matchlock muskets is their poor stealthiness, as the smell and subtle light from a smouldering match-cord can give away a shooter in both daylight and at night time, especially at a shorter distance. All matchlocks are vulnerable to increased moisture (of the air and ground) and precipitation (rain, snow).  Jednou z nevýhod luntoviek je nízka úroveň kradmosti, popri zvuku ju sťažuje aj zápach a drobná žiara tlejúceho luntu. Všetky luntovky sú zraniteľné voči zvýšenej vlhkosti (vzduchu aj zeme) a voči zrážkam (dažďu, snehu).
Stealthiness: Terrible
Availability: Common



Wheellock arquebus

Description: Single-shot wheel-lock smoothbore muzzle-loader. Nowadays seen predominantly in civilian hands, as a hunting or home defence weapon, it has become largely obsolete in law enforcement and military use. Can be used on horseback due to its shorter length, similarly to the newer innovation of the carbine. However, it is a bit more unwieldy for that task than a carbine, and also tends to be heavier. Some wheellocks are self-winding, but most are rewound with a smaller handheld rewinding tool (not unlike a spanning tool for a crossbow), which winds a small axle on the wheel of the lock, with a rotating motion. This sets the spring and chain inside the lock, resetting the wheel to rotate when released with the trigger. Once released, the wheel creates sparks against a pyrite ("fool's gold") tipped firestriker with friction, ignites the powder on the pan and through a flash hole in the chamber of the gun, and the tiny controlled explosion propels the bullet out of the barrel. Most wheellocks require rewinding by hand, with the rewinding tool, while ones with a self-winding lock are more expensive and not less common. Wheellocks are more common among the nobility, wealthy townsmen, noble soldiers, cavalry soldiers, mounted infantry and by law enforcement. (Based on real world wheel-lock muskets and wheel-lock smoothbore carbines.)
Reloading time: TBA
Range:   S (14.732 mm, 58 caliber)
Drawbacks: Finicky mechanism, more expensive and complicated to maintain. It can develop issues in overly rainy weather. There is a slight delay between pulling the trigger and the wheel-lock firestriker igniting the gunpowder and firing. Though the wheel-lock is a faster mechanism to reload and shoot, it can sometimes be less reliable than the simpler matchlock. Not as common as a matchlock arquebus, which is more common among those wealthier peasants or less wealthy townsmen or soldier who can afford it. As with matchlocks, you want the musket ball to be fitted against the chamber powder nice and tight, and if the barrel is a bit broader than the ball, you need to use a thin cloth patch to tighten the ball while pushing it into the barrel with a ramrod (scouring stick). An arquebus is not as accurate at a distance as a musket, but several arquebus-wielders can be effective at volley fire against an adversary, if they fire more or less at once. 
Stealthiness: Weak
Availability: Uncommon (hand-winding version) / Rare (self-winding version) 


Wheellock musket / (smoothbore) carbine

Description: Single-shot wheel-lock smoothbore muzzle-loader. Comes in two possible variants, a musket and a carbine. The musket is better on foot, for hunting, law enforcement and military use. The carbine can be used on horseback, where its shorter length provides a handling advantangeSome wheellocks are self-rewinding, but most are rewound with a smaller handheld rewinding tool (not unlike a spanning tool for a crossbow), which winds a small axle on the wheel of the lock, with a rotating motion. This sets the spring and chain inside the lock, resetting the wheel to rotate when released with the trigger. Once released, the wheel creates sparks against a pyrite ("fool's gold") tipped firestriker with friction, ignites the powder on the pan and through a flash hole in the chamber of the gun, and the tiny controlled explosion propels the bullet out of the barrel. Most wheellocks require rewinding by hand, with the rewinding tool, while ones with a self-winding lock are more expensive and less common. Wheellocks are more common among the nobility, wealthy townsmen, noble soldiers, cavalry soldiers, mounted infantry and by law enforcement. (Based on real world wheel-lock muskets and wheel-lock smoothbore carbines.)
Reloading time: 
Range:  S (14.732 mm, 58 caliber)
Drawbacks: Finicky mechanism, more expensive and complicated to maintain. It can develop issues in overly rainy weather. There is a slight delay between pulling the trigger and the wheel-lock firestriker igniting the gunpowder and firing. Though the wheel-lock is a faster mechanism to reload and shoot, it can sometimes be less reliable than the simpler matchlock. Not as common as a matchlock musket, which is more common among those wealthier peasants or less wealthy townsmen or soldier who can afford it. As with matchlocks, you want the musket ball to be fitted against the chamber powder nice and tight, and if the barrel is a bit broader than the ball, you need to use a thin cloth patch to tighten the ball while pushing it into the barrel with a ramrod (scouring stick). 
Stealthiness: Terrible
Availability: Common (musket) / Common (carbine) / Uncommon (self-winding versions)


Snaphance musket

Description: Single-shot snaplock smoothbore muzzle-loader. Seen in civilian use, such as hunting, and in law enforcement.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness:  Terrible
Availability: Uncommon


Flintlock musket / (smoothbore) carbine / fusil

Description
: Single-shot flintlock smoothbore muzzle-loader. Seen in civilian use (though quite rarely so far), as well as in law enforcement and the military. Comes in three possible variants: A civilian/hunting musket, a carbine, and a military musket (fusil). All three can be reloaded faster than the wheel-lock muskets and carbines. The muskets are better on foot. The civilian version is more widespread and more suitable for hunting and law enforcement. The military version (a fusil) is far less common and harder to acquire, and due to its military nature somewhat more powerful and even equippable with a bayonet. The carbine can be used on horseback, where its shorter length provides a handling advantange. The main innovation of the flintlock is its rather efficient powder-igniting mechanism, consisting of a firestriker where a piece of flint strikes a frisson and lights the powder in the pan beneath, lighting the chamber powder and propelling the bullet from the barrel. Just like the matchlock and whellock systems, it is not immune to rainy and damp weather, or the occassional flash-in-the-pan misfires. These weapons are quite rare in contemporary Aporue. Certain officials and military thinkers have speculated about the weapon’s military potential, and to that end, there has been the development of a military version, referred to as a fusil.  
Reloading time:
15 seconds at the absolute fastest, 20 seconds considered very fast reloading (especially if in the hands of a skilled shooter). Depending on the conditions, may take as long as slightly over a blesser (nearly a minute or one minute). Two shots per over one blesser (one shot each every half a minute, two each minute) is considered an average reloading speed and rate of fire. Three is considered skilled.
Range: The usual effective range is up to 127 limbs (91.44 metres, 100 yards), with a shot accuracy of about 53 %. At a distance of 254 limbs (182.8 metres, 200 yards) bullet lethality remains the same, but shot accuracy drops to 30 %, and at 381 limbs (274.32 metres, 300 yards), declines to 23 %. Effectivness against man-sized targets is up to the range of 63.5 to 92.25 limbs (45.72 to 68.58 metres, 50 to 75 yards). (The muzzle velocity of a flintlock musket, smoothbore carbine or fusil ranges between 300-550 m/s.)
Drawbacks: TBA
Stealthiness: Terrrible
Availability: Uncommon (musket) / Uncommon (carbine) / Rare (fusil)


Flintlock rifle / rifled carbine

Description: Single-shot flintlock rifled muzzle-loader. The rifled interior of the rifle's barrel greatly increases the accuracy of its shots and the velocity of its bullets, and is therefore a more accurate firearms than the vast majority of muskets. It is seen in civilian use (though quite rarely so far), and occassionally seen in law enforcement and the military. It comes in two possible variants, a musket or a carbine. The musket is better on foot, especially for hunting, and law enforcement and military use. The carbine can be used on horseback, where its shorter length provides a handling advantange. The main innovation of the flintlock is its rather efficient powder-igniting mechanism, consisting of a firestriker where a piece of flint strikes a frisson and lights the powder in the pan beneath, lighting the chamber powder and propelling the bullet from the barrel. Just like the matchlock and whellock systems, it is not immune to rainy and damp weather, or the occassional flash-in-the-pan misfires. These weapons are quite rare in contemporary Aporue, but in some Aisan countries, a local variant known as jezail is quite popular. In some countries of Aporue, certain officials and military thinkers have speculated about the weapon’s military potential.
Reloading time: Even at the fastest reloading, 
especially in the hands of a skilled shooter, the reloading takes about half a thanker (18-20 seconds). Depending on the conditions, it may take as long as slightly over one blesser (nearly a minute, or about one minute). Two shots per one minute (one shot each every half a minute) is considered an average reloading speed and rate of fire.
Range: The usual effective range is up to 127 limbs (91.44 metres, 100 yards) and in the hands of an experienced user who's also skilled at aiming, can be effective at 254 limbs (182.8 metres, 200 yards). The absolute maximum range is around 381 limbs (274.32 metres, 300 yards), but at that distance, accuracy is anyone's guess. It's mostly unlikely a shooter will ever manage to hit anything at 300 yards, even in terms of distance, not just aim. 
Drawbacks: So far, they are even rarer than the flintlock muskets and flintlock smoothbore carbines.
Stealthiness: Terrible 
Availability: Rare (rifle) / Rare (carbine)


Caplock musket

Description
: Single-shot caplock smoothbore muzzle-loader. Seen in civilian use, such as hunting, and in law enforcement.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: Terrible
Availability: Rare



Fowling piece

Description
: Single-shot smoothbore hunting muzzle-loader, firing shot. As the name suggests, it is oriented at bird hunting. Though a shotgun, its appearance is closer to that of a shorter, robust musket. Firing the fowling piece is effective enough up to medium distances. This makes it a good improvised offensive/defensive firearm against a nearby small group of enemies or an individual adversary, if nothing more accurate is at hand. Hunters
Reloading time: TBA
Range:
Drawbacks: Though a powerful gun, BAAs all shotguns, the blunderbuss is ridiculously loud. Do not fire one unless you want to ruin your stealthiness and draw attention from everyone close by.
Stealthiness:  Terrible
Availability: Uncommon



Blunderbuss

Description
: Smoothbore muzzle-loader, firing shot or grapeshot. The blunderbuss is a fairly multi-purpose firearm for short-to-medium distances, popular in law enforcement and the military for its practicality against small groups of enemies. Unlike the more unwieldy fowling piece, the blunderbuss is compact enough to be also used in horseback, which is reflected in its occassional use by mounted infantrymen and some light cavalrymen. A few larger blunderbuss models can even be used to fire small grenades and other small explosives (some of the more heavily armed Melzan police units use it for this purpose, in addition to spring-loaded grenade launchers).
Reloading time: TBA
Range:
Drawbacks: Lacks the greater range of a fowling piece. Some types might be heftier than fowling pieces, despite being smaller and shorter in size. While usable on horseback or for launching grenades, this requires a good deal of practice and should not be attempted by amateurs. As all shotguns, the blunderbuss is ridiculously loud. Do not fire one unless you want to ruin your stealthiness and draw attention from everyone close by.
Stealthiness: 
Availability:



Scattergun

Description
: Smoothbore muzzle-loader, firing shot or grapeshot. This is the large and multi-barreled cousin of the blunderbuss, and specialised purely for shooting erratic and deadly salvos of shot at short distances. (Note: Based on the real world's Nock gun.)
Reloading time: It fires seven rounds per discharge and can take several blessers (several minutes) to reload, depending on the outward conditions and overall situation, and the experience of the shooter or reloader. Though a powerful volley firearm, it's not one that could be quickly reloaded.  
Range:
Drawbacks: Has a short effective range and a tremendous, outright dangerous spread of shot. While this might seem excellent for firing at a spread-out group of enemies that is closing in, the sheer amount of spread potentially endangers even the user and his companions. Scatterguns are some of the heftiest handheld firearms in all of Aporue, to the point that even in their intended naval usage, they often have to be proped up against the handrail of the deck. They are usable on foot only, and not for the faint of heart, so use by amateurs. Even by shotgun standards, they are very loud. Do not fire one unless you want to ruin your stealthiness and draw attention from everyone close by.
Stealthiness: Terrible 
Availability: Rare



Pepperbox rifle

Description
: A repeating multi-barreled, muzzle-loader, with a revolving set of barrels, either rifled or smoothbore. Like its pistol counterparts, the pepperbox rifle goes about answering the repeater dilemma in an exactly opposite manner to the solution adopted by new-fangled revolvers. It simply increases the number of barrels and bullet chambers attached to them. After each shot, the entire bundle of barrels revolves (rather than a cylinder chamber), with a depleted barrel turning away from the firing chamber and a not-yet-fired barrel taking its place.
Reloading time:
Range: T
Drawbacks: Some of the earliest double-action pepperbox handguns and rifles had the downside of the barrel cluster needing to be unscrewed and detached first, then their percussion cap holes reloaded with new percussion caps, making the overall reloading process far lengthier than even all the initial steps of inserting the powder, thin wadding and bullet in each of the barrels. This slowed down effective reloading significantly and made reloading downright impractical in field conditions. Eventually, the relatively few gunsmiths making pepperbox firearms figured out small improvements to make the percussion cap holes easier to reload by hand, speeding up the reload times considerably. Even so, pepperbox rifles are slower to reload  They are nowhere near as long-range or as fast to reload as some of the other repeating firearms, but they are more commercially and financially available than those mostly experimental repeater. Still, even with a Pepperbox rifle, you shouldn't expect to snipe enemies at a distance of hundreds of limbs (hundreds of metres, yards). What matters is the fairly high rate of fire available, and a fair bit of deadliness at close to medium ranges, even against a small group of approaching, attacking adversaries.    
Stealthiness: Terrible
Availability: Rare



Volcanic repeating rifle

Description: A repeating, lever-action, rifled breech-loader, with a simple tube-shaped magazine installed under the barrel. This recent Ursanian invention was meant to revolutionise all attempts at repeating firearms in Aporue so far, and satisfy the growing craving for such weapons among certain Aporueans (especially rich ones). However, as all prototypes of this sort, the volcanic rifle proved to be rather underwhelming. Though it became the first repeating rifle manufactured in larger numbers to include a magazine system, instead of a ball-feed, pepperbox or revolver system, the volcanic rifle is infamous for being underpowered and using small calibre ammunition. This makes it weaker than its user would like it to be. For reloading, the rifle uses an innovative oval hand lever combined with the trigger guard. After each shot, the user presses the lever down and forward with his or her fingers, loading a new cartridge.
Reloading time: T
Range: T
Drawbacks: Very rare and very expensive, including the ammunition. You won’t be able to buy it at any old weapon shop in Aporue, only the richest and most forward thinking ones. As with all of the latest firearms, some richer adventure-minded explorers might own some, but don’t expect them to be waiting in line to loan them. Due to the novelty of the design, even the best of these rifles still have their flaws - chief among the volcanic rifles is the weakness of their ammo calibre, making them an exorbitant expense for little reward. Another downside is the necessity of using it on foot, as it lacks a carbine variant.
Stealthiness: Terrible
Availability: Rare


Lever-action repeating rifle

Description: A repeating, lever-action, breech-loading rifle, with a simple tube-shaped magazine installed under the barrel. Not to be dispirited by the volcanic rifle’s half-hearted success, some renowned Ursanian gunsmiths got together and decided to create an improved derivative, with greater power and higher-calibre (if still expensive) ammunition. The reloading mechanism, from which this repeater takes its name, uses the same oval hand lever combined with the trigger guard that was pioneered by the volcanic rifle. Though offered to the military at one point, they refused it due to the amount of expense and fine manufacturing required, but it has recently found a niche among the hard-paying civilian crowd. The lever rifle“ as it has become known, is offered in two distinct civilian variants: A standard rifle for use on foot (e.g. hunting, adventuring), and a more nimble carbine for use on horseback. (Note: Based on the real world's Henry 1860 repeating rifle, one of the earliest lever-action guns, and the Winchester repeating rifle (Model 1866), the first really practical lever-action carbine.)
Reloading time: TBA
Range:
Drawbacks: Very rare and very expensive, including the ammunition. You won’t be able to buy it at any old weapon shop in Aporue, only the richest and most forward thinking ones. As with all of the latest firearms, some richer adventure-minded explorers might own some, but don’t expect them to be waiting in line to loan them. Due to the novelty of the design, even the best of these rifles still have their flaws. Some The carbine, while probably the most excellent horseback repeater created to date, is even rarer than the rifle.
Stealthiness: Terrible
Availability: Rare


"Needle-gun" rifle

Description: A single-shot, needle-action, breech-loading rifle. An experimental rifle type, developed (as well as copied by) several inventors from the more industrialised regions of Aporue. It lends its name from its needle-action reloading system, a style previously unheard of in Aporue. A small ignition needle strikes the back end of a paper cartridge, igniting the blackpowder within, and firing the bullet housed at the front end of the cartridge. Though just as innovative as lever-action reloading, the rifle was never intended nor designed to be a repeater, so the reloading system is in the service of a purely single-shot weapon. Along with the lever-action rifles and carbines, this is virtually the most advanced firearm design in all of Aporue and seemingly the whole world. All existing prototypes of the „needle gun“ are in the hands of government militaries. Some fear that if these weapons were developed further and improved, they could completely change the face of warfare on the continent, forever. (Note: Based on the real world's Dreyse needle gun.)
Reloading time: TBA
Range:
Drawbacks: Very rare and virtually inaccessible, though the ammunition is a bit more conventional and readily available than lever-action rifle ammo. You won’t be able to buy this weapon anywhere, as it is not commercially available at all and will most likely be stored by government military development centres, in only a handful of Aporuean countries. All prototype iterations of the „needle gun“ manufactured so far are single-shot only. They also rely entirely on paper cartridges only. While they are cheaper than metallic cartridges, not everyone is willing to bother with those.
Stealthiness: Terrible
Availability: Rare




(Total number of long arm gun types on offer: 18
Ammunition types: Lead balls, paper cartridges, brass cartridges.)












b.) Handguns

Firearms that can be aimed and operated with a single hand. Shorter and can be worn in a holster on a belt, or carried in a holster fastened to a horseback saddle.



Matchlock pistol

Description
: Single-shot muzzle-loader. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: 


Wheellock pistol

Description
: Single-shot muzzle-loader. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability:



Flintlock pistol

Description
: Single-shot muzzle-loader. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: Uncommon



Pepperbox pistol

Description: Repeating fire muzzle-loader. Though some private eyes have adopted them, most police forces still consider them a little too wild and sometimes unreliable to adopt them as handguns. Most pepperbox pistols you'll come across in Melza and other countries of Aporue will be in the hands of private owners, not policemen nor soldiers. TBA.
Reloading time: TBA
Range:
Drawbacks: Due to their design, pepperboxes in general aren't very practical as long-range firearms. They fare much better as shorter-range repeating handguns, especially in situations requiring ranged self-defence or handling a shoot-out with attacking or escaping criminals.
Stealthiness: 
Availability: Uncommon


Volcanic pistol

Description
: Breachloader. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: Rare



Matchlock revolver

Description: Repeating fire breachloader. An early non-pepperbox revolver, with a cylindrical magazine. Very rare, considered a semi-experimental handgun. TBA.
Reloading time: TBA
Range:
Drawbacks: Shares drawbacks with other matchlock long guns and handguns. very few were made, they're largelly bespoke weapons and are rather bulky to use on foot or on horseback.
Stealthiness: 
Availability: Rare



Pocket revolver

Description
: Repeating fire breachloader. An early non-pepperbox revolver, with a cylindrical magazine. Very rare, considered a semi-experimental handgun. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: Rare



Six-shot revolver

Description
: Repeating fire breachloader. An early non-pepperbox revolver, with a cylindrical magazine. Very rare, considered a semi-experimental handgun. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: Rare



Seven-shot revolver

Description
: Repeating fire breachloader. An early non-pepperbox revolver, with a cylindrical magazine. Very rare, considered a semi-experimental handgun. TBA.
Reloading time: TBA
Range:
Drawbacks: TBA
Stealthiness: 
Availability: Rare





----



3.) PROJECTILES AND AMMUNITION

Without the appropriate ammunition, ranged weapons are largelly useless. Here's an overview of various projectiles used by the ranged weapons in Aporue. 

a.) Archery projectiles (arrows, bolts, darts) and throwing weapons



b.) Trick arrows, trick bolts, trick darts and other special projectiles 



c.) Firearm bullets

Most firearm bullets, even for older matchlock firearms, are made of lead, or an alloy of lead, tin and antimony. Though the casting of purely lead bullets has been known for a long time, part of the reason for the use of alloys is an effort to harden the bullet and give it an overall better chance at penetrating armour. 

Centuries ago, when firearms first gained a foothold in Aporue as a piece of technology and a weapon, the early handheld firearms sometimes shot small stone bullets as well (similar to early cannons of the era), especially because of the expenses of casting metal bullets from lead or in the manner of an alloy. Over time, handheld firearm bullets began reverting to the use of lead and alloys, while cannon balls used stone as a material for somewhat longer, before also reverting to metal cannon balls. A frequent type of bullet patch is round in shape, cut from linen and slightly lubricated with oil, to allow for better sliding once shot.



----


SCORING WEAR AND TEAR STATUS

A rough grading system for the overall current state of a weapon and armour item's wear and tear.



       State                                                                  Grade/Explanation

Mint                |     This weapon or amour is as good as new. Either it's new or excellently refurbished.
Fine
                 |     This weapon or armour is in good condition.
Dented            |     This weapon or armour has some more noticeable faults. Effectiveness is already lower.
Damaged         |    This weapon or armour is damaged and could use some repairs. Lower effectiveness.
Shabby            |    This weapon or armour is rather heavily damaged. It would be best to repair it soon.
Falling apart   |    Needs to be either thrown away or repaired thoroughly first. Dangerous to use.
Broken             |    This is a weapon or armour that is simply unusable. It can be repaired at a workshop.



Reusability and destroyed items


Arrows and bolts without broken shafts can be picked up and reused at any time. Broadhead and bodkin arrows and bolts can stick into softer surfaces, such as wood, soil or flesh, and are fully reusable if a player can extract them safely. Blunthead, knockout and ruckus arrows and bolts do not stick into surfaces, but are also fully reusable (though knockout arrowheads need refilling and ruckus arrowheads need rewinding). Trick arrows and trick bolts with single-use types of arrowheads (e.g. dousing arrows and bolts) are reusable, but need to be fitted with a new arrowhead in place of the destroyed one, in order to be fully functional again. (Otherwise, when shot without an arrowhead, they deal no damage and perform no function.) If explosive trick arrows and bolts are successfully triggered on impact and explode, they are completely destroyed. This makes them the only type of trick arrows and bolts that are not fully or partly reusable. They can only be recovered by players if they failed to explode.

When an item is completely destroyed rather than merely broken, it is no longer repairable. Some of its raw materials might be collectable for later reuse, but direct repairs restoring it into the item it used to be are impossible. For example, if an explosive mine goes off, its only remaining bits will be the shards of the metal plates it was built from. It is possible to collect these shards, smelt them down, make new metal plates, etc., but it is not possible to create a brand new mine out of these metal shards.

“Dented”, “damaged”, “shabby” and “falling apart” weapons and armour all have a descending degree of effectiveness. If a player is using an archery weapon, firearm, an explosive device (e.g. grenade, mine) or projectile (e.g. explosive arrowhead) that currently have “shabby” and “falling apart”, a bit of bad luck could cause the weapon to malfunction and wound the player. In extreme cases, such a malfunction could even harm any other individuals standing nearby, including the player's companions.



----


Copyright

(C) 2017 - 2024 P. Molnár
(C) 2017 - 2024 Knight-Errant Studios



Žiadne komentáre:

Zverejnenie komentára