pondelok 27. januára 2020

Gameplay: Combat/guarding professions and combat skill teachers/trainers

Professions that cover the areas of combat skills, self-defence and teaching them to player characters. 

Four for combat skills (two for largelly unarmed brawling, two for armed fighting) and two for teachers and trainers of combat skills and self-defence.




1.) BOJOVÉ A STRÁŽNE PROFESIE



BRIGAND

You know these types… Clothed in worn-looking, incongruous, rummaged apparel, they’re usually unarmoured, with a sheathed weapon or two dangling from their old belts… You walk past them on a street, and if you trespass or upset them in any way, they give you dirty looks. Or, at their worst, they stop you, rough you up and tell you to stay out of this particular place. It’s their turf. Or the turf of the guild they work for. And you’re not welcomed, lest you uncover a heist-in-the-making, or even an already up-and-running smuggling business. Maybe you’re not as easily intimidated and you’ve come armed. Maybe you’re even a member of the police (undercover or not) and are ready to take on a few of these fops. But that’s where you might be unpleasantly surprised. Unlike Thugs, Brigands won’t hesitate to carry weapons and draw them whenever provoked. And unlike Guards or Fixers, Brigands have zero problems leaving the areas they guard and following you around the city streets and alleys. Beware. Though it is true that Brigands love fighting dirty whenever they’re pushed to the wall, their prowess in skills such as swordfigting are not to be underestimated. Many people even consider Brigands to be among the best “self-taught” unarmoured swordsmen - fighters that are as light-footed, agile and playful as they are unpredictable, ruthless and deadly. Though you can find Brigands among virtually all the sapient species of Aporue, the Stoatfolk (and to a lesser extent, Otterfolk) are particularly iconic as swift-bladed, smirking rogues with more than one ace up their sleeves. The specialisation is fairly useless to freelancer thieves, aside from adopting it in order to improve one's existing fighting skills.

Type of profession:
Security
Profession in a nutshell: Security provider for professional thieves. Need a street agent and bodyguard who can really go toe-to-toe with other armed men and bring in some expert swordfigting and dirty blows when needed ? Hire a Brigand, obviously. If you are content with a mostly unarmed and less fancy combatant, try a Thug instead. If you want to have a more static and guarding-focused variation, try an armed Guard or an unarmed/lightly-armed Fixer instead.
Recommended combinations with: Driver, Dogsbody, Squealer, Guttersnipe, Smuggler, Melee Teacher
See also: Combat and self-defence, Melee weapons
, Ranged weapons, Armour



THUG

In the world of brawling escapades, what is more archetypal than the street ruffian from a city's slums and narrows ? The rogue ready to literally pull no punches and redecorate one's facial features ? Aye, hardly anything is as archetypal as the thug. Thus, you'd be forgiven for thinking that the thugs working for thieves are little more than hired dumb muscle, deployed when one needs to teach some nosy troublemaker a (bruise-laden) lesson. However, the role and use of thugs in the thieving world (at least that of Melza) tends to be a bit more complex than just the typical “smack-pow” clichés. As a field agent and security staff member of either a fellowship or guild of thieves, a Thug is a travelled, dynamic character, patrolling the streets much in the same way a Brigand would. And though every bit as agile and mercurial a fighter, he (or she) differs from the Brigand by wearing no armour and using only very little in the way of actual weaponry. In comparative terms, the Thug as a security profession is basically a Brigand with a skillset of abilities more akin to that of the Fixer. Weaponry isn't much of a concern to Thugs, as they and the Fixers follow the combat philosophy of wearing no armour and using only fisticuffs, or at the very most, knuckledusters, small knives, small throwing weapons, cudgels and whatever they can find in an alley. Focusing on a Thug specialisation can be a desirable career choice for a thieves' guild member who'd like to eventually advance to a Brigand role. The downside to being a Thug is that, though one is never too far from a bit of action, the risks of getting injured in a tussle or going through generally exhaustive stuff might not be for everyone (hint, hint: Some might prefer the “cosier” work of a Guard or a Fixer). The specialisation is fairly useless to freelancer thieves, aside from adopting it in order to improve one's existing fighting skills.

Type of profession:
Security
Profession in a nutshell: Security provider for professional thieves. Need a street agent and bodyguard who can deliver the brawns and bare-handed blows when needed ? Hire a Thug, obviously. If you want to arm him better and teach him some swordfigting and fancier tactics, try a Brigand instead. If you want to have a more static and guarding-focused variation, try an armed Guard or an unarmed/lightly-armed Fixer instead.
Recommended combinations with: Dogsbody, Driver, Squealer, Guttersnipe, Smuggler, Melee Teacher
See also: Combat skills and self-defence



GUARD

The best payed, best equipped, most level-headed and most experienced security employees of any thieving guild, guards are the main infantry line of defence between a thieves' guild and the outside world. Guards are, on average, the most heavily armoured of all possible thief guild members. They frequently wear even the likes of mail and metal helmets, an otherwise rare sight in the wardrobe of thieves (as it's more practical to go lightly and not bother with armour, given the preference for avoiding any direct combat confrontations). The weaponry of guards runs the gamut from bladed weapons to polearms to blunt weapons to various projectile weapons. Focusing on a guarding specialisation can be a desirable and logical continuation of the career of a thief guild member who had previously taken up a simpler security role, such as being a Fixer. The downside to being a Guard is that most of the action is rather sporadic and that one works and lives in a relatively confined area. If one wants more armed action in the service of the guild, it is recommended that he or she try the Brigand specialisation instead. The specialisation is fairly useless to freelancer thieves, aside from adopting it in order to improve one's existing fighting skills.

Type of profession:
Security
Profession in a nutshell: Security provider for professional thieves. Though the area he can serve in is relatively restricted, a guard in the services of the guild is its best armed and best trained combat-oriented employee (particularly when it comes to defence of the guild's turf). If you are content with a mostly unarmed and less fancy combatant, try a Fixer instead. If you want to have a more dynamic and reconnaissance-focused variation, try an armed Brigand or an unarmed/lightly-armed Thug instead.
Recommended combinations with: Fixer, Melee Teacher, Marksmanship Teacher
See also: Combat skills and self-defence, Melee weapons
, Ranged weapons, Armour




FIXER

It happened. Someone has been suspiciously prancing about or messing around on your turf. Not just anywhere. Near your secret cache, your hideout/safehouse or maybe even the guild's secret compound… We can't let that slide just like that, can we ? This is a matter of urgent security ! We… you… need to adress it somehow. Thing is, the troublemaker is far enough from our premises to make sending out a Guard too conscpicuous and impractical. And all the Brigands and Thugs and Footpads and whonot are already away, walking those mean streets, patrolling and getting into scraps elsewhere, doing their other daily chores… But we still need to send out someone to yell at him “Oi ! You there ! Hit the road, scram, skiddadle, if you know what's good for ya !”. And if he ignores even that warning, we need to give him a good kick in the behind, just so he'll remember that valuable life lesson once he's tempted to snoop around again next time. So, who ya gonna call ? The good ol' Fixer, that's who ! Broadly the same role as a Guard, but with the mobility of a Brigand and fighting skills/style of a Thug. Weaponry isn't much of a concern to fixers, as they follow the Thug philosophy of wearing no armour and using only fisticuffs, or at the very most, knuckledusters, small knives, small throwing weapons, cudgels and whatever they can find in an alley. Focusing on a fixer specialisation can be a desirable career choice for a thief guild member who'd like to eventually advance to a Guard role. The downside to being a Fixer is that most of the action is rather sporadic and that one works and lives in a relatively small radius around thief-held establishments. If one wants more armed action in the service of the guild, it is recommended that he or she try the Thug specialisation instead. The specialisation is fairly useless to freelancer thieves, aside from adopting it in order to improve one's existing fighting skills.

Type of profession:
Security
Profession in a nutshell: Security provider for professional thieves. If you want to arm him better and teach him some swordfigting and fancier tactics, try a Guard instead. If you want to have a more dynamic and reconnaissance-focused variation, try an armed Brigand or an unarmed/lightly-armed Thug instead.
Recommended combinations with: Dogsbody, Guard, Melee Teacher
See also: Combat skills and self-defence







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2.) TEACHERS AND TRAINERS OF COMBAT SKILLS



MELEE TEACHERS

Even if you are the greatest master of stealth in the entire world, odds are, you’ll get caught redhanded or wind up in a scrap with someone sooner or later. This is where it genuinely pays off to have at least some degree of close combat skills, even if they were just basic, bare-handed martial arts. ("Martial arts" being a bit of a generous term, one that is perhaps a bit too flattering – what with the typical fighting philosophy of the city’s mean streets being "kick, punch, elbow and bite, as long as you bring your attacker down"…). In addition to fisticuffs, kicks, chops, or elbow, knee and head "manoeuvres", a Melee Teacher can train any freelancer or guildsman in those much-cherished arts of defending oneself with a real melee weapon. Whether it’s a variation on blades, clubs, axes, staffs, spears, and (last but not least) shields, the Melee Teacher is ready to show you the ropes of learning how to defend yourself from anyone who’d try to "rearrange and redecorate" your body. If you ever run into an unfortunate situation where the only way out is via determined brawling, you’ll thank your patient and strict Melee Teacher immensely. Aside from combat-oriented specialisations, such as the Thug and Fixer, or the Brigand and Guard, a particularly good professions combination for the Melee Teacher is with the craftsman specialisations of the Bladesmith, Poleturner and Armourer. A combination with these crafting-oriented specialisations can offer an interesting shift in perspective, because each type of craftsman tends to focus on melee skills that are closer to his/her area of expertise. Thus, a Bladesmith Melee Teacher will focus on swordfigting and parrying skills, a Poleturner Melee Teacher will focus on polearms and impact weaponry, and an Armourer Melee Teacher will focus on how to utilise one’s armour and shield for self-defence and minor offensive skills. Keep in mind that the focus of all three of these variations concerns only types of weaponry. All three variations still teach the same basic, bare-handed fighting skills in an equal way. Similar divisions of teaching exist among the security specialisations, as Guards and Brigands can teach armed fighting, while Fixers and Thugs focus on teaching fighting barehanded, or only with the most minimal of weaponry.

Type of profession:
Teacher/Trainer
Profession in a nutshell: Combat expert who teaches others how to become proficient in close combat - whether it's hand-to-hand melee, swordfigting, the use of polearms or blunt weapons…
Recommended combinations with: Brigand, Guard, Bladesmith, Poleturner, Armourer (I was thinking of adding Thug and Fixer too, but those are more hand to hand in terms of melee, so I don't know)
See also: Combat skills and self-defence, Melee weapons
, Armour


MARKSMANSHIP TEACHER

Even if you are the greatest master of stealth in the entire world, odds are, you’ll get caught redhanded or wind up in a scrap with someone sooner or later. This is where it genuinely pays off to have at least some degree of ranged combat skills, even if they were just basic, throwing-related martial arts. ("Martial arts" being a bit of a generous term, one that is perhaps a bit too flattering – what with the typical fighting philosophy of the city’s mean streets being "throw or shoot anything you’ve got, as long as you bring your attacker down"…). In addition to training the focusing of one’s eyes on a target and learning how to throw small objects at various distances with various degrees of force, a Marksmanship Teacher can train any freelancer or guildsman in those much-cherished arts of defending oneself with a real shooting or throwing weapon. Whether it’s a variation on bows, crossbows, pistols, long guns, throwing stars or knives, and (last but not least) smoke bombs, the Marksmanship Teacher is ready to show you the ropes of learning how to defend yourself from anyone who’d try to "rearrange and redecorate" your body. If you ever run into an unfortunate situation where the only way out is via a determined shooting skirmish, you’ll thank your patient and strict Marksmanship Teacher immensely. Note, however, that unlike melee skills, marksmanship skills can come in handy also outside of combat situations. Need to reach spots and spaces that would be impossible to traverse by foot ? Need to change the environment around you in subtle, hidden ways, to bolster your ability for stealthy traversing of a locale ? If yes, consider many types of projectile weapons – and particularly their more specialised types of ammunition – as your best friends. Whether its "trick arrows", "trick bolts", "trick darts", or "trick bombs", all of these special ammunition types give you a whole range of new options as a stealthy, professional thief. Aside from combat-oriented specialisations, such as the Thug and Fixer, or the Brigand and Guard, a particularly good professions combination for the Marksmanship Teacher is with the craftsman specialisations of the Bowyer-fletcher, Gunsmith and Bombmaker. A combination with these crafting-oriented specialisations can offer an interesting shift in perspective, because each type of craftsman tends to focus on marksmanship skills that are closer to his/her area of expertise. Thus, a Bowyer-fletcher Marksmanship Teacher will focus on archery skills and practice with bows, crossbows or dartguns/spearguns, a Gunsmith Marksmanship Teacher will focus on educating you about guns big and small, and a Bombmaker Marksmanship Teacher will focus on showing you the tricks of throwing or deploying stun bombs and other detonators or explosives. Keep in mind that the focus of all three of these variations concerns only types of weaponry. All three variations still teach the same basic aiming skills (bow/crossbow/gun, etc.) and throwing skills (knives, stars, etc.) in an equal way.

Type of profession:
Teacher/Trainer
Profession in a nutshell: Combat expert who teaches others how to become proficient in ranged combat - whether it's archery, throwing weapons or gunplay…
Recommended combinations with: Bowyer-fletcher, Gunsmith, Adventurer
See also: Combat skills and self-defence, Ranged weapons
, Armour








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Copyright

(C) 2014 - 2024 P. Molnár
(C) 2014 - 2024 Knight-Errant Studios





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