streda 2. decembra 2020

Gameplay: Managerial professions and fence professions

Professions that cover the areas of management skills, fences in the thieving underworld and related matters. 



 

 


1.) GUILD MANAGEMENT PROFESSION / MANAGERIAL PROFESSION

Sorted in alphabetical order.





ACCOUNTANT

Yes, yes, we know what you're thinking… Bureaucrats ? Why would a guild need bureaucrats ? Well, the answer is both it wouldn't and “it certainly would”. It's (usually) all a matter of size and scale.

Type of profession: Guild Management
Profession in a nutshell: Watches over the guild's finances and expenses, helps unveil corruption in a guild's ranks. All accountants are directly subordinate to a guild Scribe (if the guild has grown big enough to need one) or a guild Aide.
Recommended combinations with: Aide, Scribe, Cook-quartermaster, Pencil-pusher
See also: Managerial skills, Dialogue, diplomatic and social skills



COOK-QUARTERMASTER

Thieves have got to eat and drink something and though everyone has some basic knowledge of preparing meals, sometimes you need to leave culinary matters to a professional. The cook-quartermaster not only looks after his guildmates' hungry bellies, but takes care of overseeing the various supplies regularly needed by the guild. By supplies, we mean more than just food. Though the Cook-quartermaster profession might seem quaint and boring to some, any larger thieving guild that has grown beyond a mere small fellowship cannot do without a proper cook and quartermaster position. If the guild's day-to-day operations are to run flawlessly, the Cook-quartermaster is one of those staff members of the guild's management section that garners some of the most respect from many. The profession is very easily accessible and generally open to any trustworthy character. It potentially works as one of the many recommended jumping-on points for former Footpads/Hoydens in particular. Combinations-wise, whether the new bearers of the c-q position also choose to perform the tasks of a guild's Dogsbody, or opt for other management-related professions, such as artisan and trading ones (e.g. Profiteer, Haberdasher) or healing ones (e.g. Feldsher, Apothecarist), is wholly up to them.

Type of profession:
Guild Management
Profession in a nutshell: Oversees the distribution of food, clothing and other common daily amenities within a guild, oversees the preparation of food within a guild. All cooks-quartermasters are directly subordinate to a guild Aide.
Recommended combinations with: Pencil-pusher, Apothecarist, Feldsher, Profiteer, Dogsbody, Haberdasher
See also: Managerial skills, Artisan skills


HEIST PLANNER

There comes a time when tried-and-true thieving tricks become inadequate for anything more than regular small-scale theft, such as pickpocketing or burglary. That time is usually when you prepare for your first true heist. Because heists… Heists are very different beasts compared to other types of thieving operations. There is no tried-and-true set of skills that can be utilised to master the art of the heist. As any true artform, each and every single heist is a wholly unique situation and context, never the same twice. Heists can never be learned, they can only be analysed, layed out, and if all goes well, solved. Due to this, to really prepare for a heist as best as you can, you need a true problem-solver, a professional analyst who can just as easily think out of the box as he or she can honour accepted thieving conventions. And that person is a Heist Planner. Contrary to popular belief, a Heist Planner doesn't just sit down, write or draw a few notes on a sheet of paper with a ground plan and call it a day. He or she is a constant participant in overseeing the development of the mission - from the earliest planning stages up until the succesful departure of the thieves from the location of the heist. The Heist Planner has a fair amount of overlap with other rather attractive management or trading specialisations, including higher-up specialisations such as the Aide or Scribe, or all three loot fence specialisations. Many also feel that a person with both Heist Planner and Smuggler skills can be of great use to nearly any growing and developing thieving fellowship or established guild.

Type of profession:
Guild Management
Profession in a nutshell: Organising a heist always takes a true management expert - fancy the chances of becoming one ?
Recommended combinations with: Aide, Scribe, Pencil-pusher, Artwork Fence, Dough Fence, Jewellery Fence, Pawnbroker, Smuggler
See also: Managerial skills, Exploration, investigation and burglary skills


PENCIL-PUSHER

"Well, honestly, who would want to work for a guild as a measly little office rat ? Where's the fun in that ?", asks virtually every new recruit into an official thieving organisation. Swashbuckling fun it might not be, but a guild that has grown and firmly took roots will always be in need of people who are quick and sharp with parchment, paper and writing utensils. Think of the Pencil-pusher as a springboard profession for more major administrative roles within a guild. Practice makes perfect, patience and good conduct pays off. You're grumbling that you're not much more of a higher-up, such as a Scribe, Counsellor, or even just a lowly Accountant ? Don't fret, you can get there one day, but first you need to start simple. How do you think those aforementioned higher-ups reached their positions during the guild's earlier, more amorphous days ? That's right, it wasn't exactly overnight. They had to work for it. As the guild got bigger in its membership and got more complex as an organisation, the veterans of what office work needed to be done back then were promoted based on their experience and personal qualities to more specialised office jobs, including those in the leadership. When you enter a guild and decide for the job of Pencil-pusher, you might as well be illiterate at first. But it doesn't really matter: Your colleagues will make sure that you get a good basic education, that you learn to do your job right and that you'll get a good foundation to build upon if you ever decide to move further up or in a different direction. Like with the Footpad/Hoyden and the Dogsbody, the "starting profession" nature of the Pencil-pusher makes it ideal for a whole host of combinations with other related specialisations or its own promoted cousins. You don't exactly need to continue down the bureaucratic alley during your career in the guild - you can also go for some more economically or oversight laced jobs, such as the Cook-quartermaster, the Profiteer, or the Pawnbroker, or even one of the three types of Fences. The skills attained during your Pencil-pusher days will bear fruit sooner or later.

Typ
e of profession: Guild Management
Profession in a nutshell: General bureaucrat of a guild, the much-needed deskjockey footsoldier to the aide, scribe and accountants. All pencil-pushers are directly subordinate to a guild Scribe (if the guild has grown big enough to need one).
Recommended combinations with: Accountant, Aide, Scribe, Cook-quartermaster, Profiteer, Pawnbroker
See also: Managerial skills, Dialogue, diplomatic and social skills



RECRUITER

A thieves' guild always needs manpower, even a relatively small one. The recruiter exists to bring in new adepts and new blood into the thieving family. Recruiters into thieves' guilds answer directly to a guild's Counsellor (or, if a Counsellor is not available, directly to the Guild Boss or his Aide).

Type of profession:
Guild Management
Profession in a nutshell: A thieves' guild always needs manpower, even a relatively small one. The recruiter exists to bring in new adepts and new blood into the thieving family. All recruiters are directly subordinate to a guild Counsellor (if the guild has grown big enough to need one).
Recommended combinations with: Counsellor, Aide, Pencil-pusher, Pawnbreaker, Profiteer, Dogsbody
See also
: Managerial skills, Dialogue, diplomatic and social skills




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2.) FENCE PROFESSIONS

Sorted in alphabetical order.


ARTWORK FENCE

So, you’ve nabbed some priceless paintings, valuable sculptures, exquisite practical art, whathaveyou from the local art gallery, or public spaces of a prosperous business, or one's dearly cherished private collections, or even from a still-ongoing art symposium (!). What now ? Well, obviously, you can't just go to the nearest flea market and hope to sell it off for a fortune, not if you're a professional thief. You need to fence it somewhere. And for that, you need to go see the right kind of doctor – in this case, an Artwork Dough Fence. As the stereotypes go, Dough Fences are apparently greedy and obnoxious „numismatic nitpickers“, Jewellery Fences are careful with the unloaded loot to an annoying degree… aaand Artwork Fences are supposedly snobby and overly critical, always ready to undervalue your hard-earned loot of artistic masterpieces (though, to be fair, you will be often giving them worthless counterfeits passing for the real thing, you cheeky fiend !). Nevertheless, whether you haggle with them or not, whether you surprise them or disappoint them with your loot, they are always there, ready to assess and fence the works of fine arts (and less fine arts) that you’ve nicked. Effective specialisation combinations for the Artwork Fence include those with the Jewellery Fence and the Dough Fence, but combining Artwork Fence skillsets with those of a Pawnbroker, Gemcutter or Heist Planner can also prove useful.

Type of profession: Fence
Profession in a nutshell: A fence who buys loot consisting of stolen artwork (paintings, statues, tapestries, etc.).
Recommended combinations with: Dough Fence, Jewellery Fence, Gemcutter, Heist Planner, Pawnbroker
See also: Managerial skills, Dialogue, diplomatic and social skills


DOUGH FENCE

So, you’ve nabbed some money, dough, boodle, the necessary, cash, rocks, gelt, lucre, whathaveyou from the local land bank, industrial bank, savings bank, exchange office, insurance firm, friendly society or one's private safe. What now ? Well, obviously, you can't just go to the nearest local and drink it all away, not if you're a professional thief. You need to fence it somewhere. And for that, you need to go see the right kind of doctor – in this case, a Dough Fence. As the stereotypes go, Artwork Fences are supposedly snobby and overly critical, Jewellery Fences are careful with the unloaded loot to an annoying degree… aaand Dough Fences are apparently greedy and obnoxious „numismatic nitpickers“, literally penny-pinching at your own expense by undervaluing your chinking loot. Nevertheless, whether you haggle with them or not, whether you surprise them or disappoint them with your loot, they are always there, ready to assess and fence the coinage and banknotes you’ve nicked. Effective specialisation combinations for the Dough Fence include those with the Jewellery Fence and the Artwork Fence, but combining Dough Fence skillsets with those of a Pawnbroker or Heist Planner can also prove useful.

T
ype of profession: Fence
Profession
in a nutshell: A fence who buys loot consisting of stolen money (in both coin and banknote form).
Recommended
combinations with: Jewellery Fence, Artwork Fence, Heist Planner, Pawnbroker
See also: Managerial skills, Dialogue, diplomatic and social skills



JEWELLERY FENCE

So, you’ve nabbed some diamonds, rubies, opals, emeralds, whathaveyou from the local gallery, museum or even someone’s private collection or jewelbox. What now ? Well, obviously, you need to "unload the ice" or "unload the glass" (depending on which corner of Aporue your daily lingo comes from). And for that, you need to go see the right kind of doctor – in this case, a Jewellery Fence. As the stereotypes go, Artwork Fences are supposedly snobby and overly critical, Dough Fences are apparently greedy and obnoxious "numismatic nitpickers"… aaand Jewellery Fences have a folk reputation among thieves for being annoyingly careful and viewing nearly everything they get their hands on as fragile and easily tarnished. Nevertheless, whether you haggle with them or not, whether you surprise them or disappoint them with your loot, they are always there, ready to assess and fence the precious gems you’ve nicked. A particularly effective combination for the Jewellery Fence is the Gemcutter, a specialisation that is very closely related in terms of basic skillset, for obvious reasons. Other effective specialisation combinations for the Jewellery Fence include those with the Artwork Fence and the Dough Fence, but combining Jewellery Fence skillsets with those of a Pawnbroker, Gemcutter or Heist Planner can also prove useful.

Type of profession: Fence
Profession in a nutshell: A fence who buys loot consisting of stolen gems and jewellery.
Recommended
combinations with: Gemcutter, Dough Fence, Artwork Fence, Heist Planner, Pawnbroker
See also:
Managerial skills, Dialogue, diplomatic and social skills














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(C) 2014 - 2024 P. Molnár
(C) 2014 - 2024 Knight-Errant Studios












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