Poznávacie a pátračské zručnosti, ale i vlamačské zručnosti hráčovej alebo hráčkinej postavy.
Poznávacie a pátračské zručnosti
PRE Prvá zručnosť PRE: Zručnosť doplň.
PRE Druhá zručnosť PRE: Zručnosť doplň.
Crafting a hypothesis from evidence
When enough detective or scientific evidence is acquired, two verifiable or verified facts can be combined to craft a hypothesis. In most cases, once the facts are brought together, they form a question, and the question will further drive that part of the investigation. Sometimes, when facts seem highly conclusive, they can even yield a correct or plausible hypothesis. However, it is important to be wary of premature conclusions or deciding that a particular hypothesis must be the solution, purely on a hunch.
The exact gameplay outcomes and reactions to the player’s choices and conclusions depend on the exact scenario, and the Referee needs to carefully guide the player through the evidence and conclusions at a reasonable pace, depending in the scenario’s design.
Example:
Evidence #1: You find a brick or stone in a room with a broken window.
Evidence #2: The brick or stone aren’t placed neatly, but lying randomly on the floor.
Hypothesis #1: Someone must have thrown the brick or stone into the room, breaking the window.
Evidence #3: Near the brick or stone, next to the window, are shards of glass.
Evidence #4: However, the glass is on the outside of the room, not inside the room, on the floor.
Incongruity #1: How can the glass be on the outside, if the brick or stone are inside the room ?
Hypothesis #2: This doesn’t add up. If someone broke the window, using this brick or stone, they couldn’t have done it from the outside. You need to investigate further.
Evidence #5: You go outside to observe the glass shards more closely. Examining the shatter patterns of the glass shards points to the window being broken by the brick or stone you’ve found.
Hypothesis #3: A brick or stone (not necessarily the one you found) was used to break the window, and it definitely had to be carried out from the inside.
Incongruity #1: Why was the brick or stone placed back inside the room, if it had been clearly thrown outside, breaking the window in the process ? This needs further examination, in order to make sense of it.
Evidence #6: You examine the brick or stone again and notice its somewhat dirty from wet soil or mud.
Evidence #7: You look around the area with the window and glass shards and realise the earth on the dirt path near the window is still rather wet, from a recent drizzle that morning.
Hypothesis #4: Someone wanted to fake the window getting smashed from the outside. They first broke the window from the inside with the brick or stone, then went outside to recover the brick or stone and bring it back into the room. They dropped the brick or stone onto a random place on the floor, to make sure they could „throw off the scent“, but forgot to check the brick or the stone for traces of mud and wet earth from the dirt path outside.
etc.
Example:
Case 1
Case 2
Case 3
Vlamačské zručnosti
Čítanie
máp a plánov: The skill at reading and especially
understanding maps and plans found on the sport or brought along
for a particular thieving mission. A truly surprising amount of
thieves who boast about their professionalism go off on a heist or
adventure just willy-nilly, only to be unpleasantly surprised once
they run into something they didn't expect or know about. Don't be
like them. Careful preparation can not only make all the difference
between success or failure, but life or death as well. Granted,
you're often not lucky enough to recover a completely detailed or
completely readable map. You're often forced to simply work with what
you have, use your noggin to fill in the blanks, and just make the
best of it.
Orientovanie sa: The skill at
navigating a certain place or environment based on common sense,
logical thinking and one's own professional experience, all the while
avoiding making far too many rookie mistakes. Though this skill might
not seem like anything particularly complex at first glance, it's
hard to stress how incredibly crucial it can be for pulling off the
vast majority of jobs, especially ones related to burglary or heists.
Understanding a particular environment from available intel, maps,
plans or written notes is one thing, but developing a certain sense
for how to proceed in that environment and what to look out for as
one explores it is another thing entirely. Something that can take a
while to master. In addition, the Navigation skill also reflects how
well small teams of thieves are led during an operation, especially
if they have to be split up and cooperate without direct contact over
longer distances (and given that the setting is a pre-wireless tech
society, sorting this can be a particular challenge for anyone's
ingenuity).
Vlamanie: The skill at planning
and figuring out ways to stealthily break into a locked or guarded
building/establishment. A crucial skill for the early phases of any
heist. Also comes in handy when one is planning his return journey,
back to the relative safety of the streets and the nearest safehouse
or other hideout. Rather than just being about finding an entrance
and scurrying inside, the skill involves a careful assessment of
which way inside one should use (a non-obvious solution to entering
often proves the right answer), when he/she should enter, and whether
any special tools for breaking in are required. Concerning break-in
tools, the skill also governs the stealthiness of their use by a
thief.
Vreckárstvo: The skill at picking
others pockets. A very useful skill for situations where one can
sneak up quietly on security personnel (or other staff) from behind
their backs and deprive them of their keyring. On a less
objective-centric note, it's of course also useful for stealing
people's belt purses in order to secure some monetary gain on the
side, or to steal a tool or object dangling from their belt so you
could use it for your own needs. A really skilled thief can
also dare to try pickpocketing directly from people's pockets, which
is not exactly an easy task.
Zámkokazectvo a kasárstvo:
The skill at picking open various types of locks and locking
mechanisms. One of the truly essential burglar skills. Not only for
getting to less accessible loot, but also useful for non-violently
opening up new doorways and routes that were previously unavailable
for entry. (Main
article on lockpicking.)
Zneškodnenie
pasce: The skill at disarming simpler, mechanically set
traps that could either trigger alarms and call attention to
thieving, or trigger simple countermeasures that could injure or kill
a thief. Not an essential skill, but can certainly be a useful one in
certain situations, when risking injury or capture is just not worth
it. (Main
article on trap disarming.)
Znalosť
lupu: The skill at assessing which particular pieces of
potential loot are worth the theft, and which are not. Based partly
on common sense, partly on knowledge of the local context and partly
on intuition, this skill influences quite a lot on how successfully
you'll earn a living by stealing stuff. Stealing commonplace domestic
items made of the cheapest and most mundane materials will probably
not earn you a fortune, but stealing even the same kinds of items if
they are made from precious metals or feature rare and exquisite
craftsmanship will bode better for your monetary gain at a
fence.
Všímanie si lupu: Distinct from mere
loot-savviness, this skill lies in how capable one is at spotting
loot within a certain space, usually various rooms inside interiors
(though loot situated outdoors exists too, of course). The tricky
thing with loot is the fact that it's often hidden from plain sight.
While your “proper” fellow citizens make mistakes by leaving
their valuables in places where they're easy to nab, this is the
exception, not the rule. Some of the valuables that can't be hidden
all the time will be ready for nicking as soon as you break into a
room. But the majority won't be so conveniently placed, and you'll
have to carefully and stealthily snoop around in order to locate
it.
Duchárenie: A practice that goes hand in hand with using visual and aural stealth skills. Its aim is simple: Try to leave behind as few clues to your presence and the theft you've committed as is humanly possible. The less evidence you leave behind of your larcenous activities, the better for you and the harder for The Watch and other investigators. If you can, be a ghost. It's not only practical, but it also keeps alive your personal legend of an almost phantom-like burglar.
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Pozri tiež (súvisiace témy)
- Hranie: Odomykanie zámiek
- Hranie: Zakrádanie a zakrádacie zručnosti
- Hranie: Zakrádacie profesieti
- Hranie: Profesie poľných agentovti
- Nástroje a výstroj: Odomykacie nástroje a výstroj
- Nástroje a výstroj: Trikové šípy a iné projektily
- Nástroje a výstroj: Trikové bomby a trikové míny
- Nástroje a výstroj: Prieskumné, cestovné a pracovné nástroje a výstroj
- Nástroje a výstroj: Odev a obuv
- Nástroje a výstroj: Zbrane pre boj zblízka
- Nástroje a výstroj: Zbrane pre boj na diaľku
- Nástroje a výstroj: Brnenia a ochranné odevy
Pozri tiež (ďalšie zručnosti)
- Hranie: Dialóg, diplomatické a sociálne zručnosti
- Hranie: Bojové zručnosti a sebaobrana
- Hranie: Správcovské zručnosti
- Hranie: Remeselné zručnosti
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