Profesie zakrádacích expertov, vrátane profesií učiteľov a cvičiteľov zakrádania.
Niektoré z nich sa prelínajú s určitými profesiami poľných agentov.
Usporiadané v abecednom poradí.
DOBRODRUH
There
are several romanticised notions of what a professional thief looks
like (or should look like) floating around in the popular imagination
of Aporueans. Few ideas are as pervasive as that of the hooded,
caped, quiver and utility belt wearing hoodlum who enters one
abandoned tomb, crypt, catacomb, underground temple or palace, cave,
cavern and whathaveyou after another, in order to search for
treasures of long-vanished cultures and ancestors. Or, if they're in
the mood for more easy pickings, they'll no doubt try to infiltrate a
museum, art gallery or treasury in order to nab some priceless
trinkets already stored there. Either way, the Adventurer is your
notorious archetype of a more roguish and generally much less
scientific treasure hunter. Unlike any professional in the
now-emerging field of archaeology, the Adventurer tends to care about
the prized artefacts, artworks and treasures he or she is hunting
down only insofar as not damaging them and getting them safely to a
client or fence. How far removed is the typical, imagined version of
the Adventurer from the actual thing ? Well, both “not much” and
“quite a bit”. A good amount of what has already been said is
wholly true, but what is generally a bit more fluid is the appearance
of a thief-Adventurer. Individuals are individuals and contexts in
which one performs his trade can vary all the time, so it is only
expected that Adventurers also vary from each other in terms of
dress, the equipment they choose and some of their attitudes and
approaches to the job at hand. Furthermore, performing a museum heist
is not exactly the same as navigating the subterranean ruins of s
lost civilisation - different assignments and challenges require
different planning and different choices. The devil is in the
details. Nevertheless, Adventurers do tend to share some
basic similarities in their gear and clothing choices, as well as
their methods. Combinations-wise, Adventurers are predictably good
choices for trainer roles, such as the Lightsneaking, Soundsneaking,
Melee and Marskmanship Teacher. However, they are also excellent when
combined with the Boxman and Master of Disguise professions, the duo
that is closest to their heart. They also make good Gentlemen Thieves
(while doing more urban jobs instead of tomb raiding) and Heist
Planners (catering to one's museum/bank/gallery/whatever heisting
needs).
Typ profesie: Zakrádací expert, Poľný agent
Profesia v skratke: Ľahko
ozbrojený, bez brnenia alebo len v ľahkom brnení,
a s dostatkom užitočného výstroja, dobrodruh sa
zameriava na honbu za starobylými pokladmi a artefaktmi, no nie až
tak vedecky ako archeológ.
Odporúčané
kombinácie s: Plánovač
lúpeží, Zlodej-džentlmen, Zámkokaz, Učiteľ boja zblízka,
Učiteľ ostrostreľby, Majster prestrojenia
Pozri tiež: Zakrádanie a zakrádacie zručnosti, Bojové zručnosti a sebaobrana, Poznávacie, pátračské a vlamačské zručnosti, Pohybové zručnosti
KAUKLIAR
Let's
clear up one thing right away: Thieves don't actually have
any sort of wizards, sorcerors or mages. Being a savvy lot that's
more knowledgeable about technology and physical skills than anything
arcane, this should hardly surprise anyone. Nevertheless, magic
exists in Aporue, and it can be somewhat harnessed and utilised, so
it's only natural thieves would show an interest in at least some of
its capabilities. Though hardly equipped with enough of a resource
base and knowledgebase to work on any advanced magic, the more
experimental-minded thieves have developed some tricks and practices
that can be put to good use. The distilled and refined version of
these magical procedures are the so-called "Seven
Spells of Larceny". If the Conjurer's title
sounds like something out of a circus or roadshow, that's no
coincidence. A Conjurer is able to utilise said Larceny Spells in a
way that compliments his own skills at stealth and sneaking, and at
coning, tricking and confusing various people. Even the most cunning
ones. To this end, a Conjurer needs certain natural energies for the
casting of his spells. He or she gains that energy by drawing it from
certain natural objects (samples of ores, herbs, etc.), or from
particular special items imbued with a finite amount of that energy
(e.g. amulets, pendants, charms, etc.). Combinations-wise, Conjurers
are predictably good choices for trainer roles, such as the
Lightsneaking, Soundsneaking and Pickpocketing Teacher. However, they
are also excellent when combined with the Alchemist and Shadowblade
professions, the duo that is closest to their heart. On the
street-savvy spying front, Conjurers can make dependable Squealers
(especially thanks to their eavesdropping spell-signs and
spell-scribbles) or focus on some money-earning or artefact-acquiring
conmanship as crafty Thimbleriggers.
Typ profesie: Zakrádací expert, Ošmekár (Podvodníček)
Profesia v skratke: Osoba
v zlodejskom odvetví, ktorá používa čary alebo „čary“ sko
pomôcku pri jeho alebo jej eskapádach a na zmätenie protivníkov
alebo vybabranie s nimi, podľa potreby.
Odporúčané
kombinácie s: Učiteľ
svetelného zakrádania, Učiteľ zvukového zakrádania, Učiteľ
vreckárstva, Alchymista, Tieňorap, Škrupinkár, Špiceľ
Pozri tiež: Remeselné zručnosti, Čarodejné zručnosti
MAJSTER
PRESTROJENIA
It's the old theme that has fascinated many
for centuries, and since the rise of cheaper printing and penny
dreadfuls, the number of those captivated by it has only risen. You
know what we're talking about. The art of disguise. And the people
skilled in choosing and switching their clothing, their facial hair,
facial expressions and gestures, and even their voices. Like with all
sorts of conman skills, the ability to disguise oneself and adopt
different fake identities is often seen by some as being almost akin
to magic. In truth, only very few rogues and criminals throughout
Aporue rely on any sort of magic to disguise their true identities
from the unsuspecting public. What the vast majority of them use
instead is a great degree of cunning, an obsessive attention to
details others might overlook, a great knowledge of people's
behaviour, tics and thinking, and last but not least, also the good
sense of not overdoing one's physical as well as behavioural
disguise. (Yes, there is such a thing as overdoing - it can raise
others' incredulity or cause an outright alarm just as much as
underplaying the disguise.) The Master of Disguise is something of a
strange beast in the world of professional thieves. Unlike most, he
or she isn't one who relies primarily on sneaking around unseen and
unheard, but instead openly risks by relying on what can be only
described as “social stealth”. Instead of the worrying about the
amount of darkness around him or the footsteps he makes, like his
colleagues do, the MoD prefers to be finicky about his exterior in
the most complex manner possible. Complexity and details are
everything to a user of disguises. Combinations-wise, Masters of
Disguise are predictably good choices for trainer roles, particularly
the Pickpocketing Teacher. However, they are also excellent when
combined with the Beggar, Gentleman Thief and Charmer/Charmette
professions, the trio that is closest to their heart. Their skillsets
can also prove valuable to Shadowblades and Adventurers.
Typ profesie: Zakrádací expert, Ošmekár (Podvodníček)
Profesia v skratke:
Sometimes, a classic approach to stealthiness will not do. In such
cases, having a specialist in the art of faking one's own appearance
and identity can be a major asset to any fellowship or guild of
thieves.
Odporúčané
kombinácie s: Učiteľ
vreckárstva, Zaliečavec/Zaliečavka, Zlodej-džentlmen, Tieňorap,
Dobrodruh, Žobrák
Pozri tiež: Zakrádanie a zakrádacie zručnosti, Poznávacie, pátračské a vlamačské zručnosti
TIEŇORAP
If
the Skulker is one who specialises in absolute stealthiness without
the use of any aids, and the Adventurer is one who bolsters his
stealth with the use of simple tools, then the Shadowblade is a
stealth expert who sits rather comfortably between these two sneaky
opposites. Where an Adventurer might pull out a trick arrow from his
quiver and use it to disable a trap or light source, the Shadowblade
would „simply rough it“ and rely on his/her highly-trained or
slightly magic-enhanced reflexes. Where a Skulker would scoff at the
mere idea of carrying anything larger than a pouch of lockpicks, the
Shadowblade will not shy away from bringing smaller melee weapons
(usually bladed, hence the name) and simple gadgets along for a job.
If they run into opponents that are hard to avoid without triggering
an even greater threat, they often have a tendency to dispatch them
almost in the manner of an ambush predator: At the least expected
moment, “from nowhere” and tidy away the knocked out (or killed)
adversary as swiftly as they took him down. They are perhaps the
fastest of the stealth-focused thieves, in terms of their field work
and the occassional combat. Shadowblades are, not surprisingly,
something of a problematic specialisation to get down right. In a
certain sense, they don't really exist as a perfectly distinct form
of thief/agent, but rather combine the traits of several archetypes.
They have the weaponry focus of the Adventurer (albeit different, for
close combat), the concealment prowess or blending-into-a-crowd
abilities of a Master of Disguise (though usually more secretive and
less complex), and last but not least, the propensity to utilise
magic as an additional tool to their limbs and cold steel sidearms.
Combinations-wise, Shadowblades are predictably good choices for
trainer roles, such as the Lightsneaking, Soundsneaking and
Pickpocketing Teacher. However, they are also excellent when combined
with the Conjurer and Master of Disguise professions, the duo that is
closest to their heart. In a branching out to the more mundane and
managerial professions, Shadowblades can also make for decent
Smugglers, and among conmen, they can also be good Cutpurses with
enough training.
Typ profesie: Zakrádací expert, Poľný
agent
Profesia v skratke: Majster
kombinovania zakrádacích zručností a zručností rýchleho boja
zblízka. Na polceste medzi Zakrádačom a Dobrodruhom.
Odporúčané
kombinácie s: Učiteľ
svetelného zakrádania, Učiteľ zvukového zakrádania, Učiteľ
vreckárstva, Kaukliar, Majster prestrojenia, Vreckár, Pašerák
Pozri tiež: Zakrádanie a zakrádacie zručnosti, Bojové zručnosti a sebaobrana, Pohybové zručnosti
ZAKRÁDAČ
As
their name implies, Skulkers are genuine specialists at stealthiness,
no ifs or buts. Whereas the Adventurer might bring along some
projectile and melee weaponry, the Shadowblade might rely on his
movement skills and melee weapons if needed, and the Conjurer might
have some magic trickery up his sleeve, the Skulker is someone who
goes completely and utterly for a “back to basics” approach to
stealthiness. As the practitioners of skulking among Melzan thieves
say: “No extra equipment, no gimmicks, just you and your movements
and senses.” Throwing aside notions of armaments, gadgetry and
spells, Skulkers might seem foolhardy at face value, to other stealth
trainees and stealth veterans alike. But its that exact confidence in
their abilities that ensures they rarely fall into a trap or get
caught, despite carrying almost no gear with them, save for their
clothes and maybe a set of lockpicks. Some of the more specialised
missions Skulkers excel at the most are ones related to eavesdropping
or spying on others. Many people seem to doubt that Skulkers rely on
little else than their months and years of patient training. They
doubt it more out of an impression that Skulkers possess near-magical
degrees of keen senses and self-control of their own movements,
rather than a general disbelief in the probability of these being
achievable via exhaustive but all the more rewarding “stealth
dressage”. Nevertheless, pretty much all of the doubters tend to be
proven wrong fairly quickly once they observe a Skulker in action,
especially over a period of time. The downside to being a Skulker by
trade is one's own uncompromising defencelesness (though some
Skulkers learn some basic fisticuffs techniques), one's reliance on
patience and focus at all times, and finally the fact that training
to become a true Skulker… well, takes a lot of time. In fact, the
most out of the five primarily stealthy specialisations favoured by
professional thieves. Becoming a Skulker is not something achieved in
relatively short order by a newbie in the professional thieving
world. Combinations-wise, Skulkers are predictably good choices for
trainer roles, such as the Lightsneaking Teacher and Soundsneaking
Teacher. However, they are particularly excellent (almost unmatched)
when combined with the underground-prowling Guttersnipe and
street-observing Beggar professions, the duo that is closest to their
heart. Other rather compatible combinations include the Squealer
(eavesdropping/intel-gathering jobs) and Courier (stealthy le parkour
message running). And due to the oft-early age one starts his Skulker
training, also the Footpad/Hoyden option (often sharing the Squealer
and Courier traits).
Typ profesie: Zakrádací
expert, Poľný agent
Profesia v skratke:
Many thieves and scouts prefer to be at least lightly armed and be
willing to hazard a confrontation, but the Skulker prides himself in
being a true master of stealth, a complete ghost of a person. The
Shadowblade is further up the scale and the Adventurer is the other
end of the scale.
Odporúčané
kombinácie s: Učiteľ
svetelného zakrádania, Učiteľ zvukového zakrádania, Stokolezec,
Žobrák, Špiceľ, Galgan / Uličnica
Pozri tiež: Zakrádanie a zakrádacie zručnosti, Pohybové zručnosti
2.) UČITELIA A CVIČITELIA
Usporiadané v abecednom poradí.
UČITEĽ
SVETELNÉHO ZAKRÁDANIA
What is the greatest potential
enemy of a professional “frontline employee” of a thieves' guild
? Not guards, not traps, not monsters and beasts, not even the
occassional empty chest. The greatest potential enemies are always
one's surroundings and, ironically enough, one's own slip-ups when it
comes to stealth. And few slip-ups can be as deadly as when you
overestimate your ability of blending in with the shadows or avoiding
causing needless sounds. Practice makes perfect and a professional
thief can always use more training and practice. Enter the
Lightsneaking Teacher and his mantras, passed down from generation to
generation: “To the virtuous people of the city, light is the sign
of day, often a sunny day, and its light-filled blessing for the
crops and one's mood. But to a thief, light is not good… Not
always. It is often little else than a nuisance and an adversary. The
shadows and one's masterry of hiding in them are the thief's one true
allies while he or she is on a mission. Light sources illuminating
the night - whether natural or artificial - will always be your
greatest foes. Never forget: If you can avoid them, avoid them. If
you can't avoid them, disable them. If you can't avoid them or
disable them, vanquish them. And do it as quietly as possible - but
that's something my other co-worker will teach you.” Adopting a
Lightsneaking Teacher profession for oneself is a rather major
committment and its own benefits might not be immediately apparent.
This is a profession that requires some degree of patience, finesse
and effort to improve upon, as it is easy to pick up, but very hard
to master. However, once a person becomes an acknowledged and
respected teacher of stealthy skills revolving around “light
management” (to use a common thievy euphemism), he or she is a
major asset to the well-being and development of his or her home
guild. If a freelancer decides to follow this path of specialisation,
he or she has to put up even more of an effort, due to smaller
backing, but can work just as well with his knowledge outside of a
guild, as a freelance instructor-for-hire.
Typ:
Učiteľ/Cvičiteľ
Špecializácia v skratke:
Thieving and stealth expert who teaches others how to become
proficient in the art of not being seen and mastering the management
of light and shadows.
Odporúčané kombinácie s:
Učiteľ zvukového zakrádania, Učiteľ vreckárstva, Majster
prestrojenia, Tieňorap
Pozri tiež: Zakrádanie,
Visual
stealth skills, Pohybové
zručnosti
UČITEĽ
ZVUKOVÉHO ZAKRÁDANIA
What is the greatest potential
enemy of a professional “frontline employee” of a thieves' guild
? Not guards, not traps, not monsters and beasts, not even the
occassional empty chest. The greatest potential enemies are always
one's surroundings and, ironically enough, one's own slip-ups when it
comes to stealth. And few slip-ups can be as deadly as when you
overestimate your ability of blending in with the shadows or avoiding
causing needless sounds. Practice makes perfect and a professional
thief can always use more training and practice. Enter the
Soundsneaking Teacher and his mantras, passed down from generation to
generation: “To the virtuous people of the city, the surrounding
world is a mundane hive of commotion and cacophony during the day,
and at night, a treacly blend of soothing near-silence and of the
slightest sounds, in which you can hear even a pin drop. But to a
thief, making too much noise, especially during the dreaded night
time, is very risky… Just as your own shadow can betray you in
front of torches, lanterns and lamps, so too can your uncareful steps
and overly fast movements give you away. Thus, even the noises made
by the very movement of your body are often little else than a
nuisance and an adversary. The balance between “sound screens”
and silence and one's masterry of silent movement are the thief's one
true allies while he or she is on a mission. Creaky wooden floors,
tiled floors, metal floors, loud surfaces in general… All of these
will always be your greatest foes. Never forget: If you can avoid
them, avoid them. If you can't avoid them, try to use your skills or
equipment as best as you can to dampen them. If you can't avoid them
or dampen them, try to find a different way around or try to use your
skills at moving as quietly as possible to their fullest. And do not
forget to keep an eye out on hostile light sources while you're
moving around quietly - but that's something my other co-worker will
teach you.” Adopting a Soundsneaking Teacher profession for oneself
is a rather major committment and its own benefits might not be
immediately apparent. This is a profession that requires some degree
of patience, finesse and effort to improve upon, as it is easy to
pick up, but very hard to master. However, once a person becomes an
acknowledged and respected teacher of stealthy skills revolving
around “sound management” (to use a common thievy euphemism), he
or she is a major asset to the well-being and development of his or
her home guild. If a freelancer decides to follow this path of
specialisation, he or she has to put up even more of an effort, due
to smaller backing, but can work just as well with his knowledge
outside of a guild, as a freelance instructor-for-hire.
Typ:
Učiteľ/Cvičiteľ
Špecializácia v skratke: Expert na zlodejstvo a zakrádanie, ktorý/-á zaúča ostatných do
toho, ako nadobudnúť vyššie zručnosti v umení ovládania
vlastného hluku a zvukových prejavov.
Odporúčané
kombinácie s: Učiteľ svetelného zakrádania, Učiteľ
vreckárstva, Majster prestrojenia, Tieňorap, Dobrodruh, Zakrádač,
Kaukliar
Pozri tiež: Zakrádanie,
Aural
stealth skills, Pohybové
zručnosti
----
Copyright
(C) 2014 - 2024 P. Molnár
(C) 2014 - 2024 Knight-Errant Studios
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