štvrtok 4. mája 2017

Gameplay: Movement skills

Movement skills of the player character.

The most basic skills. 



 

Running: The skill at sprinting and running, over short or longer distances, while trying to stay fairly energetic despite the tiring nature of moving around fast on one's own two legs.

Jumping: The skill at jumping into the air (e.g. to reach a ledge that is too far away), jumping over shorter distances (e.g. from roof to roof, over the gap between buildings), over smaller obstacles (e.g. while running and not having time to slow down), and so on. A seemingly simple skill, but its frequent practicing can make it very useful. Even a life-saver at times.

Climbing and mantling: Skill at climbing upward (and downward) with one's bare hands or with the use of a rope. This is one of the more crucial movement skills one needs to practice and hopefully somewhat master, because many thievy professions require some use of vertical movement. (Burglary-focused professions the most, but not just them.)

Rolling and sliding: A skill particularly useful for quick getaways, for quickly bypassing certain obstacles and even in certain combat situations. Rolling involves rolling one's body to the side, usually on a flat surface. Sliding involves sliding down or on a slippery surface, in various standing or sitting positions.

Evading: A more minor skill, but useful in particular situations. These include evading or pushing away/aside pursuers or attackers, dodging obstacles while running in a straight line or quickly turning a corner, and so on. Like sliding and rolling, it also has its potential uses in a man-on-man combat scenario, especially as a trick for fooling or distracting an opponent.

Swimming: Skill at swimming both underwater and above the surface. Allows for various styles of swimming, dependent on the exact situation and one's needs. Swimming underwater has the important limitation of needing to hold ones breath for longer periods and regularly resurfacing to avoid drowning (the length of breath-holding is somewhat species-dependent, but no player character can truly breathe underwater).





























 

 

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