The two species of the crustfolk, though certainly intelligent, are too
unintelligible to the other sapients of Aporue and too secretive to
appear as playable characters in the Thick as Thieves tabletop
RPG. Nevertheless, as rare as they are, they can make for interesting
NPCs, if you ever stumble across them. However, don't expect much in the
way of unique named NPCs of these species, as it's very hard to meet
with them in a peaceful way.
Two different species - the lobstermen (crayfolk) and the crabmen (crabfolk)
- but with the same general basis and culture. They look like humanoid
versions of their animal namesakes (though lobstermen use four legs for
standing and walking, making them somewhat centaur-like in body shape).
Some external nicknames they've gained include “Crustfolk”, “Crusties”,
“Crays”, “Shellers”, etc.
They live along certain seacoasts of various landmasses, including the
coasts of Aporue. Lobstermen and crabmen usually utilise coastal caves
as shelters and settlements, be they flooded or accessible on dry foot.
Despite what many naysayers claim, their material and artistic culture
is not all that primitive - they are capable of making simple tools from
stone, bones, seaweed and driftwood, and their geometrically-themed
cave paintings and rock carvings definitely betray a deeper and more
spiritual form of creative sapience. Unlike other sapient spieces of the
setting, their language is very alien in its articulation and structure
(and also actually rather uncomplicated when compared with the
languages of other species).
Their livelihood is very sea-focused: They hardly ever venture beyond
the beaches, cliffs and caves of the seacoasts to search for additional
sources of nourishment. Fish, molluscs, smaller crustaceans, sea plants
and even just plain old seabed detritus is all fair game for them. They
are purely hunter-gatherers and do not have any sort of recognisable
agriculture, not even domesticated sea creatures or aquaculture
(fish-raising). However, several naturalists graced with the chance to
study lobstermen or crabmen tribes have discovered that the two species
tend to build simple stone water tanks, in which they temporarily store
fresh catch, such as fish and tasty molluscs.
As already mentioned, these peculiar beings have had a bit of a bad lot
for a big chunk of their history. To other species, their language was
alien and they were frequently dubbed as hideous and little more than
smarter pests. In the past, they were often either hunted as animals
(due to not being regarded as particularly sapient or due to being
regarded as abominations) or captured and enslaved by other coastal and
maritime cultures, particularly the sea branch of the ottermen species.
The latter example has led to a lot of lingering tension between the two
groups, with many ottermen and many lobstermen/crabmen sharing mutual
prejudices and fears towards each other even to this day. In the olden
days, many ottermen slavers and nobles regarded lobstermen and crabmen
as little better than thinking livestock that constantly chirps and
clicks a string of unintelligible gobbledygook. Chances are, when an
otterman and a member of the crustacean beastpeoples meet nowadays,
things are bound to get heated or ugly very quickly.
The lobstermen and crabmen don't have overly cordial relations with
humans either, given the humans' ingrained views of the two species as
coast-dwelling humanoid game, or catch-stealing, coast-squatting
monstrosities. Presently, though most places have banned the enslavement
and hunting practices of the past, the lobstermen and crabmen are still
not welcome with open arms by others, and thus tend to mostly keep to
themselves. Some are more eager to do so than others - certain tribes
are so infamously paranoid and distrustful of other sapient species,
that they attack (and often even kill) their tresspassing members on
sight.
The crustfolk languages of the lobsterfolk and crabfolk are little understood, and of an entirely different nature than those of the mammalian sapients of Aporue.
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Autorove poznámky
Granted, these two species are quite out-there and outwardly alien, but I
think it's a fair comparison to call them a crustacean equivalent of
Neanderthals. As noted above, their tech and culture is something of a
sea-themed version of the real world human Paleolithic. They're
hunter-gatherers, their tools are primitive, but they can make decent
tools when they have a need for them.
Physically, I like to think that the lobstermen in particular have a
sort of centaur-like body plan, with at least four main legs (and
several other auxilliary legs) serving their walking needs on dry land,
and the front part of their torso, with pincers and head, sticking out
more vertically from a horizontally held body. This gives them a
morehumanoid-like appearance, without giving them a humanoid face. Their
heads and faces still look like the heads and faces of lobsters or
crabs.
You might think that the crustfolk are vastly weirder than all the other
species so far. Like something out of the New Weird genre/style. You'd
be half right. I never said my fantasy setting is a generic fantasy
setting... Far from it. Aside from the industrial and scientific
elements, the more early modern era tone, historical fiction and
crime/noir tone, the humour, etc., I did want to design this world in
such a way that it would feel odd, weird and a bit eerie at times,
especially on the edges of the more familiar mundane... I'm not going
for something as wild as Miéville or Vandermeer would have included, but
beings like those of the crustfolk are still a reminder that this
fairly grounded world still has some natural and historical mysteries
that might never be resolved.
The old Thief series of games, one of the existing inspirations for my setting, had a species of fantasy humanoids known as Craymen
(two-legged, crayfish-like beings). When I started worldbuilding my
setting seven years ago, primarily for the purposes of my RPG project, I
didn't really think of thinking species as out-there as the two species
of the crustfolk, but eventually, I went in that direction. Included
them as an interesting oddity, one more pronounced than most. And yes,
when I finally settled on designing them and including them in the
setting, I did think of them briefly as an unofficial homage to Thief's
own weird crustacean humanoids. Distinctly different body plans and
known species history, but quite similar.
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Demonymá
| Anglické názvoslovie | Sloenské názvoslovie | Etymológia a poznámky |
|---|---|---|
| Beastpeoples | Zveroľud(ia) | The general term for beastpeoples in Aporue and other continents of the Orbis Furum. |
| Beastman, Beastwoman, Beastmen, Beastwomen | Zveran, Zveranka, Zverani, Zveranky | The everyday terms for males and females of the various beastpeople species. |
| Lobsterfolk | Homároľud | The lobster-like humanoids of Aporue and other continents, an uncommon species of beastpeoples. Most often seen at certain rocky and cavernous seashores. |
| Lobsterman/-woman, Lobstermen/-women | Homárňan, Homárňanka, Homárňania, Homárňanky | The everyday terms for males and females of the lobsterfolk. |
| Cray, Crays | Račák, Račáci | The nicknames for the lobsterfolk. |
| Creeplegs, Pincerpests, Crusties | Kradmonohy, Klepetopliagy, Kôrováci | The derogatory nicknames for the lobsterfolk. |
| Crabfolk | Kraboľud | The crab-like humanoids of Aporue and other continents, an uncommon species of beastpeoples. Most often seen at certain rocky and cavernous seashores. |
| Crabman, Crabwoman | Kraben (Krabomuž), Krabenka (Krabožena), Krabeni, Krabenky | The everyday terms for males and females of the crabfolk. |
| Sheller, Shellers | Pancierák, Pancieráci | The nicknames for the crabfolk. |
| Roundshells, Feelereyes, Nipperslayers | Kruhopanciere, Tykadlookí, Zmárniklepetá | The derogatory nicknames for the crabfolk. |
| Aporueans | Aporuejčania, Aporuejci | Any inhabitants of the continent of Aporue. Equivalent of Europeans. |
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Nabudúce...
Zajtra zakončíme naše nahliadnutie na čudesné i úchvatné mysliace druhy kontinentu Aporue.
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Ďalšie prehľady mysliacich druhov v Príležitosť robí zlodeja (Thick as Thieves)
- Ľudia (ľudstvo) - prehľad
- Mločniaci (Mlokoľud) - prehľad
- Ježani (Ježoľud) - prehľad
- Kuňania (Kunoľud) - prehľad
- Guloni (Rosomľud) - prehľad
- Vydrania (Vydroľud) - prehľad
- Hraníci (Hraniľud) - prehľad
- Vranmuži (Vraniľud) - prehľad (apokryfný druh)
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Copyright
(C) 2014, 2021 P. Molnár & Knight-Errant Studios - Koncepty/nápady, text
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