štvrtok 21. januára 2021

Mysliace bytosti kontinentu Aporue: Kunoľud

Kunoľud je jedným z hrateľných druhov mysliacich bytostí v stolnom RPG Príležitosť robí zlodeja. Hráčova psotava môže byť členom kunoľudu a to isté platí aj pre nehráčové postavy.

 

 



The martenmen are some of the most varied, most settled and most widely distributed species of beastfolk in the surrounding world. Often colloquially referred to as “martenfolk” and “marts”, they come in three broadly distinct varieties/races (at least as far as the Aporuean marts are considered). These are the “piners”, who dwell in forested areas and their vicinity (in both the mountains and some of the uplands and lowlands), the “stonies”, who are more generalist and are equally at home in wide open spaces in the lowlands and mountains, and finally, the “sablemen” of shiny dark fur, who prefer to live in the taiga and tundra in the cold northern reaches of the continent. In total, this gives the martenfolk quite a bit of range as a species and as a civilisation. Naturally, being so widespread and being so varied also comes with some drawbacks: The martenfolk lack some of the greater sense of unity that other, smaller beastfolk civilisations tend to have.

Furthermore, the martenfolk can be described best as a species-wide example of “jack-of-all-trades, master of none”. Martenmen and martenwomen are very skilled and dexterous, but with the exception of their unparalleled climbing abilities, no members of the species can truly out-excel other species of beastpeople (be it newtmen, stoatmen, hedgehogmen, ottermen, wolverinemen, etc.). However, it is this same seeming mediocrity that allows the martenmen a more balanced and more comfortable, middle-of-the-road approach to things, unlike the more specialisation-prone attitudes, outlooks and choices of their cousins. (This invites some comparisons to humans of the bigfolk variety.) The martenfolk are the larger, more burlier and less swift cousins of the stoatmen, but not as burly as the wolverinmen, nor as tall as the ottermen. All three humanoid species are close relatives to the martenmen, though all four species stand alone in their physical and mental abilities and their capability of interbreeding. The martenmen are behind all three of their cousin species of beastmen in nearly every category... except climbing. This is a skill they excel at. Though they might not be the swiftest climbers, they are very skillful and confident at climbing.

Along with the hedgefolk, the martenfolk are the most open of all beastpeoples to embracing the latest technological innovations. Due to their sheer variety, this is not and cannot be a universal constant among the martenfolk. Countryside martenfolk in general, and most members of the sablemen race, are known as more conservative when it comes to these matters. Nevertheless, swift-enough adoption and adaptation of new technologies is an element that is clearly present within martenfolk society. While newtfolk, stoatfolk and otterfolk are content with utilising and borrowing more advanced technologies and industrial era products for their own benefit, and wolverfolk and crustfolk are staunch traditionalists, martenfolk and hedgefolk are technological enthusiasts. The reasons range from mundane practicality or prestige among the beastpeoples, to a simple desire for a more comfortable life. As with the hedgehogmen, humans don't consider it particularly odd when both rural and urban martenfolk use steam engines, gaslamp lighting, new-fangled calcs, newspapers, hotplate cookers, electric ovens, steam locomotives, firearms, petrol or battery powered motor carriages, powered circular saws and mining drills, modern foundries and steel mills, steamboats, or even the occassional small airship or 'thopter.

The piners and stonies are the two more technologically and industrially open-minded races of Aporue's martenmen. Though the two races are very similar and close to each other, there are certain phenotypical, historical, cultural and economic differences between the two. In addition to these two varieties, there is also a third variety, the sablemen.



Piners

The piners have a generally darker complexion, their fur often having dark brown and yellow-ish tones. They are arguably the most common race/phenotype of the martenmen. Despite their colloquial name, they inhabit a wide range of forests, deciduous as well as coniferous, from the lowlands to some higher mountain ranges. Tree-mounted villages and small towns are part of traditional piner architecture. On average, piners tend to have a more meat and animal products heavy diet than their relatives the stonies (though perhaps less than the northern-dwelling sablemen). Piners generally tend to dabble in forestry, logging, hunting, developing herbal products and pharmaceuticals, though light industry - including sawmills, paper-mills, textile manufactories, canneries, etc. - and some amount of agriculture both play an important role as well. Piners living near riverine areas commonly work and trade closely with river otterfolk (mostly with fish and crustaceans, often intended for their processed meat products). As is often the case, stoatfolk often find plenty of well-paid work in the employ of the martenfolk, but particularly the piners. The piners share good relations with most species, though they might not understand the newtmen all that much.

Stonies

The stonies are, in contrast to the piners, a race of martenmen that is more specialised for a lifestyle in mountainous areas, including hardier, mountainous woodlands. In this respect, similarly to how hedgehogmen and piners coexist particularly well with rarachs down in the lowlands and uplands, the stonies of the highlands and mountains get along very well especially with the permons. The environments preferred by the stonies have had an effect on their phenotype just as much as on the other fellow races of the species: A typical stonie is shorter than a piner and sports a more lightly coloured, pale brown coat, as well as white-coloured fur in place of the yellowish fur of the piners. Their diet also tends to be more omnivorousthan the diets of the piners and the sablemen. Due to living in close proximity with the permons the most out of all other species, the stonies often share entire mining towns with them, creating interesting blended societies (much like the mixed communities of rarachs and hedgefolk). As one would expect, while the stonies often share interest in most of the same industries as the piners, they focus a lot more on mining, ore extraction, heavier industries, as well as on metallurgical and mining research.

Sablemen

The northernly sablemen are by far the most traditionally minded race of the martenfolk. Though they are not above buying, utilising and maintaining more mechanized technologies and vehicles when needed, their economic activities still concentrate on (marginal) agriculture, on herding, fur trading, domestic handicrafts, and even shipping and transport services in some cases. Their diet tends to be the most meat-heavy of the three martenfolk varieties.

The native language (and dialects) of the Piner and Stonie variety martenfolk are known as Common Martish (or just Martish), and the related but more distinct native language (and dialects) of the Sablemen martenfolk is known simply as Sablish.



Zručnosti a zakrádacie, bojové a zlodejské vlohy

The sablemen traditionally wear the least armour, even in warfare, and they use mostly traditional melee and ranged weapons, with a general focus on stealthiness and hit-and-run ranged skills. Piners have always tended to inclinate towards medium armour (and occassionally heavier armour) and a general focus on both melee and ranged skills. The traditional reputation of the stonies points to them wearing finely crafted heavier armour and focusing mostly on melee combat skills.

Within a stealthy, professional thieving context, the martenfolk overall are a middle-of-the-road species, much like humans. Regardless of the traditional inclinations of the martenfolk's three races, each martenman or martenwoman generally offers a balanced skillset, in a “jack-of-all-trades, master of none” sort of way. Perhaps the only standout thieving-friendly ability unique to the martenfolk, are their swift climbing abilities. They make excellent cat burglars, and their skill at navigating the "thieves' highway" (i.e. the pathways on roofs in a city or town) is unmatched by any of the other sapient species.

As professional thieves, martenfolk are some of the beaspeoples most likely to opt for a freelance, "lone wolf" thieving career, in addition to the frequent choice of joining a fellowship of thieves or a guild.

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Autorove poznámky

The martenfolk are in many ways one of the key sapient species of my setting, certainly so with regards to the continent of Aporue. They are by far the most numerous of the beastpeople, and in their numbers, also come in not one or two, but outright three varieties throughout the continent. While the sablemen are essentially confined to the north of the continent and are a northern culture through and through, the piners and the stonies are widespread elsewhere, alternating with each other depending on the natural and social environment. Three varieties, three different appearances, though overall, essentially the very same species of thinking beings (though each variety is comparable to the real species of animal martens that inhabit the same world).

I wanted to draw a parallel between them and the humans of Aporue, with their two subspecies and three to four varieties. Even in terms of physical height, population numbers, and their natural aptitude towards certain skills, as well as their attitudes towards technology, they are all something of a beastman mirror to the humans of the continent. They are not shorter, or taller,or swifter or burlier, or better fighters or swimmers or spies than all the other "mustelid" beastpeoples that occur on the continent (all in smaller numbers than the martenmen). The only thing they somewhat excel in, even compared to humans, is climbing. This "average" nature of the martenmen makes them a natural and logical parallel to humans. And it's with humans they tend to get along the best, though their "default" and "neutral" tendencies also make them rather open and amicable to most (if maybe not all) other forms of beastpeoples, in Aporue and elsewhere.

The martenfolk are also my conscious effort at avoiding beastman clichés in popular fantasy fiction. There has been a plethora of canine-based and feline-based fictional species and "races" over the decades. I didn't want to revisit that territory. I've always had a soft spot for mustelid predators, since childhood. In terms of evolutionary ancestry, they're closest to canine carnivores, but besides their canine-like features, they also have a surprising amount of elements we'd often associate with feline mammals. When it comes to martens in particular, I think they combine the ruggedness of a canine animal with the cat-like gracefulness and swiftness of a cat or another feline creature. In this sense, I did a compromise that didn't even feel like a compromise, like something forced: I combined the best of both worlds by choosing martens as the basis for this humanoid species.

When I was coming up with the appearance for the "beastmen" of my setting (at least those from Aporue), one of the trickiest things I realised early on was that I don't want them to look too human or too cartoonish. For each species, I had to find a strange middle-ground, where they both look like their animal inspirations, but also have little skeletal, tissue and surface details that are meant to evoke the bodies of normal humans.

In the setting, a popularly peddled theory about the origins of non-human humanoids is that they're simply human beings cursed into animalistic forms. It might be true. Or it might not. No one in my setting knows the exact truth about these species' exact origins, as it seems to have been lost to ancient history. This is part of the reason why the "beastmen" species aren't too animal in appearance, or too clearly human. I've intentionally put them in a position where they occupy a slightly uncomfortable middle ground. This is done in order to keep up a perpetual sense of mystery about them (even though they're commonly occuring characters). You can't tell where exactly the human features and animal features of a hedgehogman/newtman/stoatman/etc. begin and where they end. That's part of the point. They're neither Redwall characters, nor are they "furries" with only superficial animal features.


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Galéria



Konceptový atrapový obrázok melzanského "lesokuna",
obyvateľa (alebo obyvateľky) mesta, z radov lesného kunoľudu



Another concept mockup, of Piner commoners, and another concept mockup, of Stonie commoners



Konceptový atrapový obrázok melzanského "skalníka"-zbrojnoša horského kunoľudu

Moja ručne kreslená konceptová skica člena kunoľudu, alias kuňana
- v tomto prípade, člen o niečo štíhlejšie pôsobiacej 
variety "skalníkov"



Ojedinelý príklad zdobenej prilbice pre plnú zbroj vojenského typu,
používanej skalníckymi (a inými kuňanskými) šľachticmi so záujmom o bojovanie



Konceptový atrapový obrázok soboľca-lovca s lukom a šípom









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Demonymá



Anglické názvoslovieSlovenské názvoslovieEtymológia a poznámky
BeastpeoplesZveroľud(ia)The general term for beastpeoples in Aporue and other continents of the Orbis Furum.
Beastman, Beastwoman,
Beastmen, Beastwomen
Zveran, Zveranka,
Zverani, Zveranky
The everyday terms for males and females of the various beastpeople species.
MartenfolkKunoľud, Kuniľud The marten-like humanoids of Aporue, some of the most common beastpeoples.
Martenman, Martenwoman, Martenmen, MartenwomenKuňan, Kuňanka,
Kunomuž, Kunožena
The everyday terms for males and females of the martenfolk.
Mart, Marts (nickname)Kuník, Kuňák, Kuniak, Kuníci, KuniaciThe nicknames for the martenfolk. Incidentally, the English name is based on the Latin name, martes. Kuna is a Slavic term for the animal and the real Croatian currency kuna is named after marten pelts.
Piner, Piners (subgroup/"race")
Forest martenfolk
Lesokun, Lesokuny
Lesný kunoľud
Referring to the pine marten and its Slovak name, kuna lesná ("forest marten"), the animal inspiration behind their appearance.
Barkscratchers, JaundicechestsKôroškrabi, HnačkohrudeThe derogatory nicknames for the forest martenfolk (piners).
Stonie, Stonies (subgroup/"race")
Montane martenfolk
Skalník, Skalníci
Horský kunoľud
Referring to the beech marten and its Slovak name, kuna skalná ("stone marten"), the animal inspiration behind their appearance.
Whitestreaks, Stone-whitesBelopruhí, SkalobelciThe derogatory nicknames for the montane martenfolk (stonies).
Sableman, Sabelmen (subgroup/"race")
Tundra martenfolk
Soboľec, Soboľci
Tundrový kunoľud
Referring to the sable and its Slovak name, soboľ sibírsky ("Siberian sable"), the animal inspiration behind their appearance.
Tarpelts, SnowpawsSmolkožuchy, SneholabciThe derogatory nicknames for the tundra martenfolk (sablemen).
AporueansAporuejčania, AporuejciAny inhabitants of the continent of Aporue. Equivalent of Europeans.
MelzansMelzaniaDemonym for people of the Melzan statelet (the country) or its capital city of Melza.
MelzanMelzan, MelzankaA male or female inhabitant of the statelet in my fictional world, or of the city of Melza that the overall monarchy is named after.
CittanMesťan, MesťankaContrast these newly coined words with citizen and townsman and občan and mešťan (same meaning in English). The Cittans / Mesťania are only the people from The City (city / mesto), the city of Melza proper. These are always capitalised. "Cittans are citizens/townsmen of Melza." / "Mesťania sú občanmi/mešťanmi Melzy." Yes, the Slovak equivalent of Cittans only differs by two letters from the real term for "townsmen".






Nabudúce...

Next time, we take a look at a species that is more closely related to the martenmen than any other of the Aporuean sapients.


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Ďalšie prehľady mysliacich druhov v Príležitosť robí zlodeja (Thick as Thieves)
- Ľudia (ľudstvo) - prehľad
- Mločniaci (Mlokoľud) - prehľad
- Ježani (Ježoľud) - prehľad
- Guloni (Rosomľud) - prehľad
- Vydrania (Vydroľud) - prehľad
- Hraníci (Hraniľud) - prehľad
- Homárňania a Krabeni (Kôriľud) - prehľad
- Vranmuži (Vraniľud) - prehľad (apokryfný druh)


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Copyright

(C) 2014, 2021 P. Molnár & Knight-Errant Studios - Koncepty/nápady, text,


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