štvrtok 21. novembra 2019

Daily life in Aporue: Religions

Religion in Aporue and the Orbis Furum is a very broad and detailed topic. Even this post will not cover everything, but I will try to cover the basics.

 

 

Like in any other world, religion and philosophy play an important role in culture and customs of societies, both on a personal and public level. There's an obvious myriad of various belief systems worldwide, with each inhabited corner of the globe providing its own unique examples.

As a continent, Aporue is mostly dominated by a few particular monotheistic religions (subdivided into further groupings, such as churches), and by philosophical currents reminescent of those seen in various strands of European philosophy from roughly the 15th to the 18th century. Numerically, humans of the "present day" mostly favour monotheism, with more archaic beliefs or deistic/atheistic outlooks being rarer or uncommon. People throghout Aporue are generally fairly pious and religious. Individuals with deistic or agnostic or atheistic views on faith are rather rare. Most humans and beastpeoples of Aporue are members of one of the following three faiths (see below), with Pilgrimism having by far the highest number of followers.

Some of the people of the Aporue continent also follow some traditional religions or their remnant practices. Especially some of the beastpeople, but also a fair few human cultures, and particularly in the more sparsely settled and wilder parts of the continent. Most species of beastpeoples also follow established monotheistic churches, but compared to Aporue's human inhabitants, there's a slightly higher number of them following traditional religions. Some of these traditional religions are practiced by several species (including humans), but several are wholly unique to one particular beastfolk species.

Philosophy in Aporue focuses both on religious and worldly topics. The latter include things as varied as natural sciences, mathematics, art and esthetics, statecraft and diplomacy, and so on.




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Treiskaídekanism, Pilgrimism, Faith of the Maker

Treiskaídekanism is the equivalent to Christianity, referring to the number "thirteen", which represents the twelve founding prophets of the religion and the not-yet-known thirteenth prophet, known only as the Pilgrim. Hence, "Pilgrimism" is one of the nicknames for the religion. The followers of Pilgrimism frequently refer to themselves as the Faithful and to their religion as the Faith of the Maker.


Churches

Like Christianity of the real world's early modern era, Pilgrimism/Treiskaídekanism has three major branches:
  • Olankalian churches (the Catholicism equivalent, name loosely derived from real world Greek óla-ankaliázei, i.e. "all-embracing")
  • Alithidromic churches (the Orthodox Christianity equivalent, name loosely derived from real world Greek, alithís, i.e. "truthful", and drómos, i.e. "road", "way")
  • Redeemer churches (the Protestantism equivalent; originally a disparaging term, eventually adopted by its followers as a badge of honour)
The three branches have several churches each, with the Olankalian having two, the Alithidromic several regional churches, and the Redeemer branch having plenty of disparate churches of varied dispersion.

Places of worship include chapels, churches and cathedrals, with the terminology differing slightly from church to church. Priests and the concept of priesthood also differs between the churches of the three main branches and even the churches themselves, from wardrobe to lithurgy. Monastic orders, with monks and nuns, monasteries or wandering monastics, exist in the Olankalian and Alithidromic churches of the faith.


The Maker

The Maker (also referred to as the Creator, Worldshaper, Naturesmith, The Good Lord, The One, etc., or just God) is the central and only deity of the faith. All three religions and their major historical branches agree that there are no other deities in existence, but disagreements on specifics slowly mount as one studies these religions further.

The Maker, though often spoken of in masculine terms, is an amorphous and abstract entity, beyond any physical form or mundane understanding. He created the universe and everything in it, serves as its eternal guardian and is portrayed as strict and principled, but benevolent and understanding. Per traditional teachings, God is a constant overseer and protector of the mundane world, but makes his presence known or communicates with it either very infrequently or via indirect means (nature, people in need, etc.). The Maker doesn't perform supernatural acts blatantly and openly, and encourages his followers to instead make the best of even a hard situation. Their earthly existence is meant as a test of character and a rite of passage before they can ascend into the more pleasant corners of the afterlife.

To better humanity, the Maker gradually chose twelve different people, 8 men and 4 women, as his prophets. According to the faith's teachings, he placed his trust in these people because they represented certain ideals to strive for, or were souls seeking redemption for their own sins, mistakes and misgivings.

Worship of the Maker occurs as much in private (usually via prayers, both outside and inside) as it does in public, in purpose-built places of worship (various shrines, temples, chapels, churches, and other houses of God). Places of public worship are commonly decorated, outside and inside, with differing numbers and variations of religious symbols associated with the faith (see section on religious symbols below, for details on symbols).


The Thirteen Prophets

The founders of the faith constitute twelve worldly prophets (8 male, 4 female) and a single supernatural prophet. The former represent emissaries of God among the people, while the latter represents the Maker's presence in the mundane world in a more direct manner.

The initial prophets were four and were later dubbed “The Four”, or popularly “The Crux”. They weren't just religious philosphers or hermits, but also naturalists and scholars. Not long after the original four started spreading the word of the Creator, they were gradually joined by eight more prophets. These were eventually dubbed “The Adherents”, and due to each of the first four prophets taking them in as their pupils, they are also referred to as “pupil of (name of Crux prophet)”. Each of these twelve people had a different personal backstory and somewhat differing worldview, but working together, they realised how much they share and how much more effective they are at preaching the faith.

These twelve people became the founders of this new religion. As they spread the faith throughout the Empire, often persecuted when they were perceived as threatening the established order, they slowly gathered further disciples and missionaires for their cause. In addition, already in the early years of the faith, the Maker told his chosen prophets that there is also a Thirteenth Prophet. Rather than a specific person, this is an abstract being who is meant to represent the Maker's very essence directly within his creations. The Maker explained that this is how he chooses to visit the mundane world, in order to walk among his children and observe their daily lives and decisions. The Thirteenth Prophet can take on several guises, usually of a member of one of the sapient species, of either of the two sexes. The commonest guise is that of the Needy Stranger, or of the Pilgrim - the Maker showing himself to his children as an ordinary person in need of their help.

1. Confid – Prophet of Faith (Piety) and Trust. One of The Crux, teacher of Dolat and Nikenos.
2. Ekkur – Prophetess of Compassion and Mercy. One of The Crux, teacher of Oxala and Sana.
3. Arkus – Prophet of Honest Labour and Diligence. One of The Crux, teacher of Mehan and Verden.
4. Gnos – Prophet of Wisdom and Learning. One of The Crux, teacher of Zoén and Ravé.
5. Oxala – Prophetess of True Love and Selflessness. One of The Adherents, a pupil of Ekkur.
6. Dolat – Prophet of Truth and Justice. One of The Adherents, a pupil of Confid.
7. Zoén – Prophet of Safeguarding Nature and Life. One of The Adherents, a pupil of Gnos.
8. Mehan – Prophet of Handicraft and Invention. One of The Adherents, a pupil of Arkus.
9. Ravé – Prophetess of Arts and Creativity. One of The Adherents, a pupil of Gnos.
10. Sana – Prophetess of Healing and Consolation. One of The Adherents, a pupil of Ekkur.
11. Verden – Prophet of Protection and Defence. One of The Adherents, a pupil of Arkus.
12. Nikenos – Prophet of Generosity and Charity. One of The Adherents, a pupil of Confid.
13. The Needy Stranger / The Pilgrim / The Maker’s Child – The ultimate prophet. The "Prophet for All Seasons".

The Pilgrim is unnamed, unknown, of no distinct species, gender or any other characteristics. He or she is just one of many of the Maker’s children. And yet, he or she is the vessel of the Maker into the mundane world, a divine messenger and scout of the Maker, sent to observe and test the piety and goodness of the faithful. The Child comes in the guise of The Pilgrim, the Needy Stranger, a worldly, flesh-and-blood incarnation of the Creator, and can be just about any male or female suffering need, suffering despair, suffering injustice. How one treats the Pilgrim is a trial by the Maker. As the thirteenth commandment puts it: "The Maker might reside behind the face of any stranger."

However, the Maker’s Child is a prophet or prophetess that will never openly reveal himself or herself while the world is in existence. Not until the ending of the universe itself, and that will only be announced by the Maker himself. On the final day of all creation, the Maker will make himself known to every living being and he will send his Child to guide the meek and virtuous to Paradise, and punish the sinful with a long wait for Absolution, or with outright Damnation.



Some notable "church fathers" and common saints

Hahke of Oronta – One of the early major philosophers of the new religion, laid the foundations of the faith's moral and scientific philosophy. (Augustin of Hippo equivalent, basically.)

Scribo of Zaranda – The first great chronicler of the Faith’s history and developments. The term for scribe was eventually derived from his name, via popular use.

St Arbogast, St Borek, St. Hervil, St Nobri, St Unis, St Varda


 
Some of the tenets and dogmas of Treiskadekanism

Not commandments, just some overall tenets and dogmas of the faith (briefly paraphrased, in no particular order, with commentary):
- There is One God, he is the Creator and Maker, do not worship anyone or anything else. The prophets, fathers and saints of the Faith are not deities, and should only be worshipped as holy (but mortal) men and women.
- Treat your fellow man with kindness, fairness and honesty, regardless of age, gender and cultural/natural background. The Creator is ever vigilant of how you treat others and how you think of them.
- Honest hard work, physical or mental, is part of worshipping the Maker, not just religious rituals, prayer, etc. Idleness is a mortal sin. (This was a major tenet in reaction to what the prophets saw as unbridled hedonism.)
- Humans and beastfolk are equals, enslavement and slavery is a mortal sin. (One of the reasons this religion proved so successful with evangelising from early on.)
- Help the needy and the less fortunate, look after the poor, the orphaned, the old, sick and dying, etc., etc.
- Treat all of creation with respect, as it is the Maker's work, but do not worship his work. Creation is a part of the Maker himself, including everyone alive.
- Do not frown upon science and learned matters, because faith and knowledge must go hand in hand. (This, along with the “be hard-working” teachings, is what eventually helps kickstart a new scientific and industrial revolution many centuries later. With the churches' support, no less.)
- Magic is not necessarily all evil, but magic is easily abusable and one should avoid sinning by relying on even the simplest forms of magic. The Creator gave his children the gift of free will, but warned them of temptations. One such temptation was abuse of magic, which among other things led to the banishing of God's children from Paradise, or to the fall of the Old Empire and other “societies that started to fester in decadence”.
- According to the creation myth, the earliest peoples lived in a paradise, but the Creator banished them after they were tempted to reshape the world with magic, immitating God. That day, the spiritual and earthly realms were split into two, with Paradise now reserved only to those who would work hard to reach it. And by work hard, God was being literal (according to the prophets): Ergo, work hard, pray hard, avoid hedonism, gain reacceptance of your souls into Paradise. With the catch that bodies cannot follow, for they have been tainted by worldliness and hedonism when they defied God with that old sinning in Paradise. Only souls can return. According to the Faith, those who try to rebuild Paradise on earth, often only via physical pleasure and abundance, are doomed to fail.
- Some churchly fathers and other philosophers have argued that any sort of fun equals sinful hedonism. However, this is no one's official doctrine or dogma, save for those few fringe radicals.



The History of Treiskaídekanism

The beginnings of the main Aporuean churches lie in Archontian times, the times of the Old Empire. Distraught about what they perceived as sloth, decadence and greed, a group of period philosophers – religious ones as well as early scholars – claimed to have been divinely contacted and influenced by The One, which they also named the Creator and the Maker. While by far not the first monotheistic religion in the world, the Faith of the Maker became the first major evangelically minded monotheistic faith of the known world.

For a long time, despite the occassional infighting and dynastic disputes, the empire's four corners reasonably flourished. The empire dabbled a lot in scholarly pursuits and the study of magic, developed primitive forms of advanced technology, built immense infrastructure throughout parts of three different continents, but was eventually brought down by changing geopolitics outside its borders and its own pile-up of internal problems. While the Old Empire was a cosmopolitan, varied, multicultural and multireligious place, it's variety not only made it one of the most powerful polities in history, but also brought about tensions and an inherent risk of instability.

In the waning centuries of the Old Empire, newer religious movements, often based as much on philosophy and naturalist scholarship as on rituals and transcendentalism, started to gain a lot of traction. Some just offered new avenues of worship or answers to people in troubled times, but there were also a few that focused on social criticism and charity. Among these was also a group of religious prophets who adopted the ideals of a particular monotheistic religion that had been previously at home only in a single region of the Empire. These prophets, male and female, came from varying social backgrounds, but they all shared their growing belief in the Creator/Maker and the divine inspiration he granted them. They were determined to disseminate the divine teachings and thus help redeem what they saw as a society mired in self-centeredness and hedonism.

Recognition of this faith came late in the empire's history, and even then, only in some parts of the Empire. By this point, the Empire was balkanising thoroughly and in general decline. Some parts of the Empire adopted the new faith as their state religion. After the disappearance of the Empire, many successor states eventually adopted the new religion. However, with relatively few voices to give it unity, the religion itself underwent some early disputes and schisms concerning dogma, teachings and practices. This split culminated when one of the additional leaders and missionaires from the Empire's southwest proclaimed himself a final prophet, the final major successor to the previous prophets. This split what was once a single religion into two increasingly diverging ones. Over the many centuries, the older and the newer branch further fractured into several new churches or schools of thought, with the occassional heresy in-between.




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The Faith of the Lawgiver

The most ancient faith of the three large monotheistic religions in Aporue. The Irim (literally the "Watchers"), also known as the Nodaadim ("Wanderers"), are equivalent to Jews and Judaism, and follow the monotheistic Faith of the Maker, with the single god known as the Maker, Creator, Lawgiver. The Irim also refer to themselves as the Faithful and Watchful of the Maker. Philosophically, the faith gradually diversified internally into several main philosophical branches or schools of thought, even though virtually all of them share the same basics.

The numbers of the Irim/Nodaadim vary depending on the particular country of Aporue, but they have their communities in virtually every country, both in cities and in rural areas. Unlike real world Jews of a similar historical era, they are much less socially ostracized and segregated in society. This extends to them performing pretty much the same array of crafts as people of other faiths, with the exception of those that are not viewed favourably for religious and ritual reasons. The diaspora of their ethnicity and their faith is similar to the real world, albeit slightly less pronounced, because the reasons for their ancestors leaving their old homeland were less far-reaching and less tragic than in real world history.

There were very few temples of the faith in bygone antiquity, with the oldest temple considered the main one, and all of them have long ceased to exist. Therefore, in Aporue as well as elsewhere, the Irim don't build temples. They build humbler "prayerhouses" instead, equivalents of real world synagogues. The vast majority of spiritual officials in the Irim's Faith of the Maker are functionally teachers and preachers, equivalent to real world rabbis. Real priests are far rarer, and like the real world kohan priest of Judaism, they need to be of a certain family lineage (that includes priesthood ancestry), in very good health, highly moral, and so on.

Somewhat confusingly, the followers of Pilgrimism also refer to themselves as the Faithful and to their religion as the Faith of the Maker. To avoid confusion, this led to the Irim, particularly those living in the global diaspora, specifying their faith further as the Faith of the Lawgiver (this term's usage is largelly unique to the Irim). The Faith of the Maker as observed by the Irim - i.e. the Faith of the Lawgiver - was the predecessor to later Treiskadekanism a.k.a. Pilgrimism. Several of Pilgrimism's founders, including some of its twelve prophets, were Irim or half-Irim by ethnic and religious heritage (e.g. Confid, the first prophet, of mostly Elladic and Irim heritage).



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The Faith of God's Loyal

There is also an equivalent of Islam in some parts of Aporue, especially those lands that are ruled by the now rather diminished empire of the Sillamian Sevaranate (an equivalent of the Ottoman Empire). The faith has several internal philosophical branches, of varying popularity in particular geographic regions, and these are often at odds with each other in terms of theological and philosophical details. The main branches of the faith have further smaller schools of thought, with differing viewpoints on a range of subjects. Some of them more radical, some of them more moderate, and everything in between.

Depending on the particular branch or school of the faith, people of the faith have differing viewpoints towards the artistic depictions of living beings, either in fine art or even in machine and tool designs. Some are more wary of this for philosophical reasons, others are more open and lenient towards the practice.

The faith has equivalents to real world prayer rooms, mosques, and imams. Like Pilgrimism, it also has something of a monastic tradition, though less overt and focused more on the equivalents of philosopher-hermits and wandering monks.


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Symbols of the three monotheistic faiths

All three religions include stars as their sacred symbols.


The Holy Star and other religious symbols of Pilgrimism

There are plenty of varying religious symbols in Pilgrimism, depicting basic as well as more complex concepts. Much like in real world history, a lot of the typical stylings for these symbols depend on the particular church or movement that uses them. Among the more basic symbols, there are different symbols for just the Maker, just the Prophets, or for both.


One of the most widespread, widely seen religious symbols of Aporue, is a simple, regular four-pointed star. Since Pilgrimism is meant to be an equivalent of real world Christianity, it uses this regular-shaped, four-pointed star in lieu of a Christian cross. Called simply the "Holy Star", it represents The Maker, and its four points represent The Crux, i.e. the Maker's first four prophets. In most cases, this symbol is further divided on the inside to create geometrical shapes that bring the references up to the number twelve, or the number thirteen (i.e. to more complete depictions of the roster of prophets).

Holy Star symbols are a common element of religious architecture and religious items, constructed or drawn from materials as varied as wood, metals, glass, ink, and much more. A recurring and iconic element of Aporuean religious architecture are elevated parts of a place of worship - usually in the form of a steeple or spire - that carries a larger Holy Star symbol at its top.


The Shield of the Maker (The Maker's Shielding Star) and other religious symbols of the Faith of the Lawgiver

The Irim have two main traditional religious symbols. One is an Irim candelabra or candlestick, but unlike the examples from real world Judaism, its seven arms radiate from the trunk in a tree-like manner, rather than in a single horizontal row when looked from above. Another, more recent symbol of the faith is a six-pointed star, with very similar shapes and proportions to the real world Star of David, a.k.a. the Shield of David (IIRC, first popularized among the Jewish diaspora by the Prague Jewish community around the Renaissance era).

A common feature of the Irim six-pointed star is that there's a smaller, inner, six-pointed star (of the exact same proportions) at the centre of the larger, outer six-pointed star. A slightly less common variation is a regular circle at the centre of the six-pointed star, in lieu of a smaller star. This circle is meant to represent the buckle of a handheld shield, making the star into a symbol of the Maker's protection of the Irim, the Nodaadim. For this reason, the symbol is often called "The Shield of the Maker" and "The Maker's Shielding Star". Just like the points and elements of a Pilgrimist Holy Star are meant to represent the prophets of that religion, the one central element of the Maker's Shielding Star is meant to represent the oneness of God, while the six points of the star are meant to represent the major virtues of a pious life.



Divine symbolic connotations of certain numbers in the monotheistic religions' cultures

Among the more superstitious-inclined followers of the faith, those preoccupied with the notion of "holy numbers" (that certain numbers have a certain divine quality to them, an idea similar to certain real medieval and early modern religious ideas), certain numbers are seen as somewhat sacred. Some philosophers and followers of Pilgrimism and the Faith of the Lawgiver both share a certain reverence towards the numbers 4 and 7, whereas the followers of Pilgrimism also consider the numbers 12 and 13 to be exceptional, and the Irim also consider the number 6 to be potentially reflective of faith and divinity (albeit less so than 4 and 7).



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Holidays in the three monotheistic faiths

There's a large number of different holidays in all three religions, and some holidays are unique to a particular branch or church or movement within each of the three religions.

For some quick insights into winter time holidays celebrated in Melza, both religious and more secular, see this article.



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The monotheistic religions' attitudes to science and learning

One of the more secular-related traits is that my Christianity equivalent offers a lot of church support not only to science in general, but also technological innovation. Hence why they already have industrial revolution era advances in an otherwise Renaissance/Barocque world.

Worshipping God through good works extends not only to doing good deeds and spreading the good news/teachings (i.e. evangelion), but also labouring and crafting for the greater glory of God. Hence why Aporue has a clockpunk/steampunk-ish "Techno-Christianity".  If you thought real world late-medieval tech like this was impressive, you haven't seen anything yet.

The Islam and Judaism analogues are also science-friendly, even their more conservative branches, and many scientists and scholars of the Orbis Furum are members of these two faiths.


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Animistic, shamanistic and other traditional religions

Some of the people of the Aporue continent also follow some traditional religions or their remnant practices. Especially some of the beastpeople, but also a fair few human cultures. This occurs particularly in the more sparsely settled and wilder parts of the continent, such as the northern and northwestern regions of Aporue.



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Behind the scenes: The portrayal of various religions and faiths within Orbis Furum storytelling

When it comes to plausibility given the socio-cultural and technological context of the overall setting, you can rest easy. One of my goals was to avoid making the fictional religions too contrived. There's a Christianity, Judaism and Islam equivalent, and some old folk religion of both humans and beastpeoples. People in Aporue are overwhelmingly followers of the three newer, more global faiths, though minor pagan elements have survived in some seasonal rural folklore (much like in the real world). I felt that having a very historically inspired world, with a roughly 15th to 18th century feel, but then adding completely bizarre religions, would have undermined the believability. So, the religions are patterned on real world Abrahamic religions and other religious faiths, but with some interesting twists.

As for whether I'm biased in favour of any of these fictional religions, you can equally rest assured. Like in all my fiction, there are no deities running around or blatantly manifesting themselves. Given the figure of The Pilgrim, you might occassionally have a character experience a moment when they meet a man or woman who seems friendly and wise, but mysterious, and then they leave and are never seen again. And some interesting moments of good luck, what you'd religiously call "providence". But that's about it. God isn't going to suddenly appear in my setting and say "Hey ! I'm here ! And I give this faith preferential treatment.". No. In keeping with my setting's relative realism, I prefer the "in mysterious ways" approach. There also aren't any evil god-like monsters or evil wizards around, threatening to end the world. The drama is almost entirely mundane, as it's a very "low fantasy" setting.

Though it is a fantasy setting, with non-human races, some subtle magic, early industrial gadgets, etc., I treat the religious aspects of the setting as if I was writing them within a historical novel. Most of the other aspects of the setting are of the same nature, closer to historical fiction in tone. It is definitely "low fantasy", rather than "high fantasy".

On a final note, none of the fictional religions are meant to parody or ridicule their real world counterparts, or "correct" them, or anything of the sort. I'm writing about them with as much respect as I'd show real religious faiths while writing a historical novel.

The apostle-esque twelve founders of the biggest Aporuean faith have some parallels to real world early Christian saints, somewhat less so to the actual apostles of Jesus. As with everything, it's a religious history comparable to Christianity, but not exactly 1:1. For example, Sana has parallels with the likes of Saint Lucy and Saint Anastasia of Sirmium (association with healing), Verden is comparable with Saint Martin of Tours and the more legendary Saint George of Lydda (a bit of an archetype for a "warrior saint" and "tough former soldier converted to meek believer"), while Nikenos (of Ryma) is an obvious fictional counterpart to Saint Nicholas of Myra (equally associated with genorosity, charity, helping the weak, young and elderly). While Confid might seem to play a Peter-like role, he came from humble origins, but a slightly more scholarly background, and was (in real world terms) part-Jewish, part-Greek (or, in Aporuean parlance, part-Irim, part-Elladic). He has as much in common with apostle Peter as with some late classical ancient Greek philosophers. The word apostle doesn't exist in the Orbis Furum world, given the different beginnings of the religion, and it not having a direct counterpart to Jesus to serve as a direct, personal teacher (the teachings being passed on from God through revelation or unexpected lessons in humility taught by the Pilgrim). The counterparts of Judaism and Islam also have their respected or holy men (and even women), and respected religious scholars and philosophers, who serve as similar loose parallels to examples from the real history of Judaism and Islam.


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Behind the scenes: Inspiration for the Orbis Furum religions' quirks and details

The scientific, technological and industrial aspects are something of a homage to the Hammerites and Mechanists of Thief, one of the works that inspired the setting. The tabletop RPG 7th Sea also had its fantasy Catholics, fantasy Protestants, fantasy Orthodox Christians and fantasy Muslims.



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Copyright

(C) 2014, 2019 - 2024 P. Molnár
(C) 2014, 2019 - 2024 Knight-Errant Studios


 


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